iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
by N/A
ISBN 13: 9780596804824
Format: Paperback (448 pages) Publisher: O'Reilly Media Published: 14 May 2010
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Real-time 3D Terrain Engines Using C++ and DirectX (Charles River Media Game Development)
by Greg Snook
ISBN 13: 9781584502043
Format: Paperback (374 pages) Publisher: Charles River Media Published: 01 Jun 2003
Great Game Graphics
by Robert Marmelstein
ISBN 13: 9781558513808
Format: Paperback (350 pages) Publisher: Hungry Minds Inc,U.S. Published: 30 Sep 1994
Zune Game Development using XNA 3.0 (Expert's Voice in XNA)
by Dan Waters
ISBN 13: 9781430218616
Format: Illustrated (434 pages) Publisher: Apress Published: 16 Mar 2009
Optimizing Windows for Games, Graphics and Multime
by David L. Farquhar
ISBN 13: 9781565926776
Format: Paperback (291 pages) Publisher: O'Reilly Media Published: 01 Dec 1999
Game Modeling Using Low Polygon (Charles River Media Graphics (Software))
by Chad Gregory Walker
ISBN 13: 9781584500551
Format: Paperback (353 pages) Publisher: Charles River Media Published: 21 Sep 2001
Assembling Panoramic Photos: A Designer's Notebook
by Translated William Rodarmor
ISBN 13: 9780596009755
Format: Paperback (96 pages) Publisher: O'Reilly Media, Inc. Published: 01 Jun 2005
Beginning XNA 2.0 Game Programming: From Novice to Professional (The Expert's Voice in Game Programming)
by Alexandre Lobao
ISBN 13: 9781590599242
Format: Illustrated (460 pages) Publisher: Apress Published: 28 Apr 2008
Computer Visualization for the Theatre: 3D Modelling for Designers
by Gavin Carver,Christine White
ISBN 13: 9780240516172
Format: Paperback (240 pages) Publisher: Focal Press Published: 11 Aug 2003
AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++
by Mark Watson
ISBN 13: 9780471127086
Format: Paperback (309 pages) Publisher: John Wiley & Sons Published: 13 Feb 1996
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
by Ian Millington
ISBN 13: 9780124977822
Format: Hardcover (896 pages) Publisher: Morgan Kaufmann Published: 13 Sep 2006
iPhone 3D Game Programming All In One
ISBN 13: 9781435454781
Format: Paperback (306 pages) Publisher: Course Technology PTR Published: 17 Jul 2010