
by Greg Snook (Author)
Many popular computer games include entire outdoor environments and making these environments realistic and fast is a challenge for even the best programmers. This text is written to teach users how to design a complete 3D game engine for outdoor environments using DirectX and C++.
Format: Paperback
Pages: 374
Edition: Pap/Cdr
Publisher: Charles River Media
Published: 01 Jun 2003
ISBN 10: 1584502045
ISBN 13: 9781584502043