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Synthetic Worlds: The Business and Culture of Online Games Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova

Synthetic Worlds: The Business and Culture of Online Games

by Edward Castronova


ISBN 13: 9780226096278

Format: Illustrated (344 pages)
Publisher: University of Chicago Press
Published: 13 Oct 2006

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How Computer Games Help Children Learn How Computer Games Help Children Learn by David Williamson Shaffer

How Computer Games Help Children Learn

by David Williamson Shaffer


ISBN 13: 9780230602526

Format: Paperback (258 pages)
Publisher: Palgrave Macmillan
Published: 13 Mar 2008
Other Format: Illustrated

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Designing Your Second Life Designing Your Second Life by Rebecca Tapley

Designing Your Second Life

by Rebecca Tapley


ISBN 13: 9780321503015

Format: Paperback (216 pages)
Publisher: New Riders
Published: 16 Jul 2007

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The Cyberspace Lexicon: An Illustrated Dictionary of Terms from Multimedia to Virtual Reality The Cyberspace Lexicon: An Illustrated Dictionary of Terms from Multimedia to Virtual Reality by Bob Cotton, Richard Oliver

The Cyberspace Lexicon: An Illustrated Dictionary of Terms from Multimedia to Virtual Reality

by Bob Cotton, Richard Oliver


ISBN 13: 9780714832678

Format: Paperback (224 pages)
Publisher: Phaidon Press Ltd
Published: 01 Nov 1994

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How to Do Everything with Second Life® How to Do Everything with Second Life® by Richard Mansfield

How to Do Everything with Second Life®

by Richard Mansfield


ISBN 13: 9780071497893

Format: Paperback (268 pages)
Publisher: McGraw-Hill Osborne
Published: 01 Oct 2007

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My Avatar, My Self: Identity in Video Role-playing Games My Avatar, My Self: Identity in Video Role-playing Games by Zach Waggoner

My Avatar, My Self: Identity in Video Role-playing Games

by Zach Waggoner


ISBN 13: 9780786441099

Format: Illustrated (207 pages)
Publisher: McFarland & Co
Published: 15 Aug 2009

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Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete by Byron Reeves, J. Leighton Read

Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete

by Byron Reeves, J. Leighton Read


ISBN 13: 9781422146576

Format: Hardcover (288 pages)
Publisher: Harvard Business School Press
Published: 01 Nov 2009

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How Computer Games Help Children Learn How Computer Games Help Children Learn by D. Shaffer,James Paul Gee

How Computer Games Help Children Learn

by D. Shaffer,James Paul Gee


ISBN 13: 9781403975058

Format: Illustrated (255 pages)
Publisher: Palgrave Macmillan
Published: 25 Feb 2007
Other Format: Paperback

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Hdbk of Virtual Humans Hdbk of Virtual Humans by Nadia Magnenat-Thalmann,Daniel Thalmann

Hdbk of Virtual Humans

by Nadia Magnenat-Thalmann,Daniel Thalmann


ISBN 13: 9780470023167

Format: Illustrated (472 pages)
Publisher: John Wiley & Sons
Published: 20 Oct 2004

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Computer Assisted Exercises and Training: A Reference Guide Computer Assisted Exercises and Training: A Reference Guide by Erdal Cayirci,Dusan Marincic

Computer Assisted Exercises and Training: A Reference Guide

by Erdal Cayirci,Dusan Marincic


ISBN 13: 9780470412299

Format: Hardcover (295 pages)
Publisher: Wiley-Blackwell
Published: 04 Sep 2009

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