Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot

Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot

by JulianDibbell (Author)

Synopsis

Play Money explores the remarkable new phenomenon of MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments. With city-sized populations, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods-magic swords, enchanted breastplates, and special, hard-to-get elixirs-has spawned a cottage industry of virtual loot farmers : people who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month . Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now-with computer gaming poised to eclipse all otherentertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred-look more and more like the future.

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Quantity

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More Information

Format: Paperback
Pages: 336
Edition: Reprint
Publisher: Basic Books
Published: 18 Oct 2007

ISBN 10: 0465015360
ISBN 13: 9780465015368

Author Bio
Over the course of a decade of writing and publishing, Julian Dibbell has established himself as one of the most thoughtful observers of digital culture. His previous book, My Tiny Life, was published to great reviews. Dibbell's essays and articles have appeared in Details, Spin, Harper's, the New York Times, Rolling Stone, Le Monde, the Village Voice, and TIME. Currently a contributing editor for Wired magazine, Dibbell lives in South Bend, Indiana.