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iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide) iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide) by Paul Zirkle,Joe Hogue

iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide)

by Paul Zirkle,Joe Hogue


ISBN 13: 9780596159856

Format: Illustrated (260 pages)
Publisher: O'Reilly Media
Published: 06 Nov 2009

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Photoshop Elements 3: Top 100 Simplified Tips & Tricks Photoshop Elements 3: Top 100 Simplified Tips & Tricks by Denis Graham

Photoshop Elements 3: Top 100 Simplified Tips & Tricks

by Denis Graham


ISBN 13: 9780764569371

Format: Paperback (240 pages)
Publisher: John Wiley & Sons
Published: 10 Dec 2004

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OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 by OpenGL Architecture Review Board et al.,Mason Woo,Jackie Neider,Tom Davis,Dave Shreiner

OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2

by OpenGL Architecture Review Board et al.,Mason Woo,Jackie Neider,Tom Davis,Dave Shreiner


ISBN 13: 9780201604580

Format: Paperback (784 pages)
Publisher: Addison Wesley
Published: 16 Aug 1999

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Re: Play, The Ultimate Games Graphic Re: Play, The Ultimate Games Graphic by Liz Faber

Re: Play, The Ultimate Games Graphic

by Liz Faber


ISBN 13: 9781856691406

Format: Paperback (144 pages)
Publisher: Laurence King Publishing
Published: 02 Nov 1998

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The Great Logo Adventure: Discovering Logo on and Off the Computer The Great Logo Adventure: Discovering Logo on and Off the Computer by Jim Muller

The Great Logo Adventure: Discovering Logo on and Off the Computer

by Jim Muller


ISBN 13: 9780965193467

Format: Paperback (350 pages)
Publisher: Doone Publications
Published: Dec 1997

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Managed DirectX 9 Kick Start: Graphics and Game Programming Managed DirectX 9 Kick Start: Graphics and Game Programming by Tom Miller

Managed DirectX 9 Kick Start: Graphics and Game Programming

by Tom Miller


ISBN 13: 9780672325960

Format: Paperback (432 pages)
Publisher: Sams
Published: 24 Oct 2003

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Beginning 3D Game Programming Beginning 3D Game Programming by Tom Miller

Beginning 3D Game Programming

by Tom Miller


ISBN 13: 9780672326615

Format: Paperback (432 pages)
Publisher: Sams
Published: 03 Dec 2004

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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox by Michael Ingrassia

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

by Michael Ingrassia


ISBN 13: 9780240810645

Format: Paperback (416 pages)
Publisher: Focal Press
Published: 19 Nov 2008

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Advanced 3ds Max 5 Modeling & Animating Advanced 3ds Max 5 Modeling & Animating by Boris Kulagin

Advanced 3ds Max 5 Modeling & Animating

by Boris Kulagin


ISBN 13: 9781931769167

Format: Paperback (450 pages)
Publisher: A-LIST PUBLISHING
Published: 01 Jun 2003

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Sams Teach Yourself Game Programming in 21 Days Sams Teach Yourself Game Programming in 21 Days by Andre LaMothe

Sams Teach Yourself Game Programming in 21 Days

by Andre LaMothe


ISBN 13: 9780672305627

Format: Paperback (600 pages)
Publisher: Sams Publishing
Published: Dec 1994

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