Beginning 3D Game Programming

Beginning 3D Game Programming

by TomMiller (Author)

Synopsis

There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few ?game development? books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp. It won?t get bogged down in page after page of boring theory but instead will teach through many interesting hands on examples. Tom Miller brings years and years of 3D game programming to the table and couples that with an engaging writing style to mentor readers in the intricacies of game development. The book starts out with a crash course in game programming concepts and then progresses into developing 3 different types of games with many useful tips, notes, and cautions along the way. This title will serve as a useful guide to either current 2D game developers or programmers that want to learn to program games.

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More Information

Format: Paperback
Pages: 432
Edition: Pap/Cdr
Publisher: Sams
Published: 03 Dec 2004

ISBN 10: 0672326612
ISBN 13: 9780672326615
Book Overview:

There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few 'game development' books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book provides a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp. It doesn't get bogged down in page after page of boring theory but instead teaches through many interesting hands on examples. Tom Miller brings years and years of 3D game programming to the table and couples that with an engaging writing style to mentor readers in the intricacies of game development. The book starts out with a crash course in game programming concepts and then progresses into developing 3 different types of games with many useful tips, notes, and cautions along the way. This title will serve as a useful guide to either current 2D game developers or programmers that want to learn to program games.


Author Bio

Beginning 3D Game ProgrammingAbout the Author

Tom Miller is the designer and development lead for the Managed DirectX API. He has worked at Microsoft since 1997 where he started on the Visual Basic team before his love of games and game programming took him to the DirectX team. He has been with the DirectX team since late 1999, and has worked to bring the DirectX API (and game programming in general) to a wider audience. He has also written the definitive book on the Managed DirectX libraries to date.


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