Multiplayer Gaming and Engine Coding for the Torque Game Engine
by Edward F. Maurina
ISBN 13: 9781568814223
Format: Paperback (450 pages) Publisher: A K Peters Published: 03 Oct 2008
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Programming Video Games for the Evil Genius
by Ian Cinnamon
ISBN 13: 9780071497527
Format: Paperback (316 pages) Publisher: Tab Electronics Published: 01 Apr 2008
3D Game Animation For Dummies
by N/A
ISBN 13: 9780764587894
Format: Paperback (399 pages) Publisher: John Wiley & Sons Published: 10 Jun 2005
On the Way to Fun: An Emotion-Based Approach to Successful Game Design
by Roberto Dillon
ISBN 13: 9781568815824
Format: Illustrated (187 pages) Publisher: Routledge Published: 19 May 2010
AI for Games Developers
by David M Bourg,Glenn Seemann
ISBN 13: 9780596005559
Format: Illustrated (390 pages) Publisher: O′Reilly Published: 02 Aug 2004
The Games Design Reader – A Rules of Play Anthology (The MIT Press)
by Katie Salen,Eric Zimmerman
ISBN 13: 9780262195362
Format: Illustrated (960 pages) Publisher: MIT Press Published: 03 Jan 2006
XNA 2.0 Game Programming Recipes: A Problem-Solution Approach (Books for Professionals by Professionals)
by Riemer Grootjans
ISBN 13: 9781590599259
Format: Illustrated (650 pages) Publisher: Apress Published: 01 Jul 2008
The Mobile Connection: The Cell Phone's Impact on Society (Interactive Technologies)
by Rich Ling
ISBN 13: 9781558609365
Format: Illustrated (264 pages) Publisher: Morgan Kaufmann Published: 18 May 2004
Prediction, Learning, and Games
by Nicolo Cesa-Bianchi,Gabor Lugosi
ISBN 13: 9780521841085
Format: Illustrated (408 pages) Publisher: Cambridge University Press Published: 13 Mar 2006
Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, Atari, & Gamepark 32: Xbox, PlayStation, Nintendo, Game Boy, Atari and Sega: Xbox, PlayStation, Nintendo, Game Boy, Atari, Sega
by Joe Grand,Albert Yarusso
ISBN 13: 9781931836319
Format: Illustrated (592 pages) Publisher: Syngress Published: 31 Dec 2004
Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science)
by Frank Dignum, Jeff Bradshaw, Barry G. Silverman, Willem van Doesburg
ISBN 13: 9783642111976
Format: Paperback (273 pages) Publisher: Springer Published: 21 Dec 2009
Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)
by Jan Cannon-Bowers, Clint Bowers
ISBN 13: 9781615207398
Format: Illustrated (384 pages) Publisher: IGI Global Published: 15 Feb 2010