Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games (Gama Network)
by Austin Grossman
ISBN 13: 9781578202140
Format: Paperback (352 pages) Publisher: Focal Press Published: 02 Jan 2003
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Animation Writing and Development: From Script Development to Pitch (Focal Press Visual Effects and Animation)
by Jean Wright
ISBN 13: 9780240805498
Format: Paperback (354 pages) Publisher: Routledge Published: 17 Feb 2005
Design and Use of Serious Games: 37 (Intelligent Systems, Control and Automation: Science and Engineering)
by Marja Helena Kankaanranta,Pekka Neittaanmäki
ISBN 13: 9781402094958
Format: Hardcover (216 pages) Publisher: Springer Published: 16 Dec 2008
Advanced NXT: The Da Vinci Inventions Book (Technology in Action)
by Paul Matthias Scholz
ISBN 13: 9781590598436
Format: Illustrated (392 pages) Publisher: Apress Published: 27 Jun 2007
Extreme Photoshop CS
by Matt Kloskowski
ISBN 13: 9781590594285
Format: Paperback (345 pages) Publisher: FRIENDS OF ED Published: 01 Jan 2005
Persuasive Games: The Expressive Power of Videogames
by Ian Bogost,Michael ,Harry S. ,Steven E.
ISBN 13: 9780262514880
Format: Paperback (464 pages) Publisher: MIT Press Published: 10 Sep 2010
Computer Games and Team and Individual Learning
by
ISBN 13: 9780080453439
Format: Hardcover (338 pages) Publisher: Elsevier Science Published: 02 Oct 2007
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
by Ian Millington
ISBN 13: 9780123819765
Format: Paperback (552 pages) Publisher: Morgan Kaufmann Published: 09 Sep 2010
Computer Facial Animation
by Frederick I. Parke,Keith Waters
ISBN 13: 9781568814483
Format: Hardcover (454 pages) Publisher: A K Peters/CRC Press Published: 25 Sep 2008
Constraint-Based Agents: An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and ... / Lecture Notes in Artificial Intelligence)
by Alexander Nareyek
ISBN 13: 9783540422587
Format: Paperback (192 pages) Publisher: Springer Published: 30 May 2001
AdvancED Game Design with Flash
by Rex van der Spuy
ISBN 13: 9781430227397
Format: Paperback (808 pages) Publisher: FRIENDS OF ED Published: 02 Sep 2010
Retro Gaming Hacks: Tips & Tools for Playing the Classics
by Chris Kohler
ISBN 13: 9780596009175
Format: Paperback (512 pages) Publisher: Pragma Published: 28 Oct 2005