Fun and Games: Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings (Lecture Notes in Computer Science / Programming and Software Engineering)
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ISBN 13: 9783540883210
Format: Paperback (203 pages) Publisher: Springer Published: 08 Oct 2008
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Evolvable Systems: From Biology to Hardware: 8th International Conference, ICES 2008, Prague, Czech Republic, September 21-24, 2008, Proceedings ... Computer Science and General Issues)
ISBN 13: 9783540858560
Format: Paperback (444 pages) Publisher: Springer Published: 08 Sep 2008
Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers (Lecture Notes in Computer Science ... Vision, Pattern Recognition, and Graphics)
ISBN 13: 9783540892199
Format: Paperback (257 pages) Publisher: Springer Published: 19 Nov 2008
The Game Maker's Companion Book/CD Package
by Jacob Habgood,Nana Nielsen ,Kevin Crossley,Martin Rijks
ISBN 13: 9781430228264
Format: Paperback (440 pages) Publisher: APRESS Published: 30 Sep 2010
Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines
by Wes McDermott
ISBN 13: 9780240815633
Format: Paperback (272 pages) Publisher: Focal Press Published: 18 Nov 2010
Foundation Flash Applications for Mobile Devices
by Richard Leggett,Scott Janousek,Weyert de Boer
ISBN 13: 9781590595589
Format: Hardcover (536 pages) Publisher: FRIENDS OF ED ACADEMIC Published: 04 Jan 2007
Story and Simulations for Serious Games: Tales from the Trenches
by Nick Iuppa,Terry Borst
ISBN 13: 9780240807881
Format: Paperback (272 pages) Publisher: Focal Press Published: 04 Jan 2007
Introduction to Game Programming with C++ (Wordware Game Developer's Library)
by Alan Thorn
ISBN 13: 9781598220322
Format: Paperback (392 pages) Publisher: Wordware Publishing Inc. Published: 11 Jul 2007
Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)
by James Silva,John Sedlak
ISBN 13: 9781430209799
Format: Paperback (450 pages) Publisher: APRESS Published: 17 Sep 2008
Linear Programming (Modern Birkhäuser Classics)
by Howard Karloff
ISBN 13: 9780817648435
Format: Paperback (142 pages) Publisher: Birkhauser Published: 05 Dec 2008
AI for Games Developers
by David M Bourg,Glenn Seemann
ISBN 13: 9780596005559
Format: Illustrated (390 pages) Publisher: O′Reilly Published: 02 Aug 2004
The Games Design Reader – A Rules of Play Anthology (The MIT Press)
by Katie Salen,Eric Zimmerman
ISBN 13: 9780262195362
Format: Illustrated (960 pages) Publisher: MIT Press Published: 03 Jan 2006