Interactive Storytelling: Techniques for 21st Century Fiction
by Andrew Glassner
ISBN 13: 9781568812212
Format: Illustrated (528 pages) Publisher: Routledge Published: 27 May 2004
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Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune
by Aaron Reed
ISBN 13: 9780596521950
Format: Illustrated (510 pages) Publisher: O'Reilly Media Published: 05 Dec 2008
Knowledge-Free and Learning-Based Methods in Intelligent Game Playing: 276 (Studies in Computational Intelligence)
by Jacek Mandziuk
ISBN 13: 9783642116773
Format: Hardcover (260 pages) Publisher: Springer Published: 28 Feb 2010
The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript 3.0
by Jeff; Fulton, Steve Fulton
ISBN 13: 9781430226147
Format: Paperback (664 pages) Publisher: FRIENDS OF ED Published: 17 Mar 2010
Rules of Play: Game Design Fundamentals
by Katie Salen,Eric Zimmerman
ISBN 13: 9780262240451
Format: Illustrated (688 pages) Publisher: MIT Press Published: 04 Nov 2003
Producing Games: From Business and Budgets to Creativity and Design
by D Cohen,Sergio Bustamante
ISBN 13: 9780240810706
Format: Illustrated (304 pages) Publisher: Routledge Published: 21 Oct 2009
The Game Maker's Apprentice: Game Development for Beginners
by Jacob Habgood,Mark Overmars
ISBN 13: 9781590596159
Format: Paperback (336 pages) Publisher: Apress Published: 28 Jul 2006
Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends
by Rich Newman
ISBN 13: 9780240810713
Format: Paperback (248 pages) Publisher: Focal Press Published: 10 Oct 2008
Philosophy Through Video Games
by Jon Cogburn, Mark Silcox
ISBN 13: 9780415988575
Format: Hardcover (216 pages) Publisher: Routledge Published: 23 Dec 2008 Other Format: Paperback
Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)
by Markus Montola
ISBN 13: 9780123748539
Format: Illustrated (336 pages) Publisher: Routledge Published: 22 Jul 2009
Foundation Macromedia Flash MX 2004
by Kristian Besley
ISBN 13: 9781590593035
Format: Illustrated (492 pages) Publisher: Apress Published: 01 Feb 2004
GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series)
by Erik Yuzwa
ISBN 13: 9781584504320
Format: Paperback (392 pages) Publisher: Charles River Media Published: 10 Feb 2006