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Foundation Macromedia Flash MX 2004 Foundation Macromedia Flash MX 2004 by Kristian Besley

Foundation Macromedia Flash MX 2004

by Kristian Besley


ISBN 13: 9781590593035

Format: Illustrated (492 pages)
Publisher: Apress
Published: 01 Feb 2004

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Break Into The Game Industry: How To Get A Job Making Video Games (CERTIFICATION & CAREER - OMG) Break Into The Game Industry: How To Get A Job Making Video Games (CERTIFICATION & CAREER - OMG) by Ernest Adams

Break Into The Game Industry: How To Get A Job Making Video Games (CERTIFICATION & CAREER - OMG)

by Ernest Adams


ISBN 13: 9780072226607

Format: Illustrated (352 pages)
Publisher: McGraw-Hill Osborne Media
Published: 01 Jun 2003

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End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish by Nick Iuppa, Terry Borst

End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish

by Nick Iuppa, Terry Borst


ISBN 13: 9780240811796

Format: Paperback (381 pages)
Publisher: Focal Press
Published: 31 Dec 2009

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Advanced Java Game Programming (Expert's Voice) Advanced Java Game Programming (Expert's Voice) by David Wallace Croft

Advanced Java Game Programming (Expert's Voice)

by David Wallace Croft


ISBN 13: 9781590591239

Format: Illustrated (605 pages)
Publisher: Apress
Published: 30 Mar 2004

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Adobe® Creative Suite All-in-One Desk Reference For Dummies® Adobe® Creative Suite All-in-One Desk Reference For Dummies® by Jennifer Smith,Jen DeHaan

Adobe® Creative Suite All-in-One Desk Reference For Dummies®

by Jennifer Smith,Jen DeHaan


ISBN 13: 9780764556012

Format: Illustrated (748 pages)
Publisher: For Dummies
Published: 12 Mar 2004

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Game Physics Game Physics by David H. Eberly

Game Physics

by David H. Eberly


ISBN 13: 9780123749031

Format: Hardcover (902 pages)
Publisher: CRC Press
Published: 04 May 2010

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Interactive Storytelling: Techniques for 21st Century Fiction Interactive Storytelling: Techniques for 21st Century Fiction by Andrew Glassner

Interactive Storytelling: Techniques for 21st Century Fiction

by Andrew Glassner


ISBN 13: 9781568812212

Format: Illustrated (528 pages)
Publisher: Routledge
Published: 27 May 2004

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Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune by Aaron Reed

Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune

by Aaron Reed


ISBN 13: 9780596521950

Format: Illustrated (510 pages)
Publisher: O'Reilly Media
Published: 05 Dec 2008

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The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript 3.0 The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript 3.0 by Jeff; Fulton, Steve Fulton

The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript 3.0

by Jeff; Fulton, Steve Fulton


ISBN 13: 9781430226147

Format: Paperback (664 pages)
Publisher: FRIENDS OF ED
Published: 17 Mar 2010

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Rules of Play: Game Design Fundamentals Rules of Play: Game Design Fundamentals by Katie Salen,Eric Zimmerman

Rules of Play: Game Design Fundamentals

by Katie Salen,Eric Zimmerman


ISBN 13: 9780262240451

Format: Illustrated (688 pages)
Publisher: MIT Press
Published: 04 Nov 2003

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New : $72.53  
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