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Prediction, Learning, and Games Prediction, Learning, and Games by Nicolo Cesa-Bianchi,Gabor Lugosi

Prediction, Learning, and Games

by Nicolo Cesa-Bianchi,Gabor Lugosi


ISBN 13: 9780521841085

Format: Illustrated (408 pages)
Publisher: Cambridge University Press
Published: 13 Mar 2006

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More Than a Game: The Computer Game as Fictional Form More Than a Game: The Computer Game as Fictional Form by Barry Atkins

More Than a Game: The Computer Game as Fictional Form

by Barry Atkins


ISBN 13: 9780719063657

Format: Paperback (176 pages)
Publisher: Manchester University Press
Published: 08 May 2003

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AI for Games Developers AI for Games Developers by David M Bourg,Glenn Seemann

AI for Games Developers

by David M Bourg,Glenn Seemann


ISBN 13: 9780596005559

Format: Illustrated (390 pages)
Publisher: O′Reilly
Published: 02 Aug 2004

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The Games Design Reader – A Rules of Play Anthology (The MIT Press) The Games Design Reader – A Rules of Play Anthology (The MIT Press) by Katie Salen,Eric Zimmerman

The Games Design Reader – A Rules of Play Anthology (The MIT Press)

by Katie Salen,Eric Zimmerman


ISBN 13: 9780262195362

Format: Illustrated (960 pages)
Publisher: MIT Press
Published: 03 Jan 2006

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New : $67.78  
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Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science) Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science) by Frank Dignum, Jeff Bradshaw, Barry G. Silverman, Willem van Doesburg

Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science)

by Frank Dignum, Jeff Bradshaw, Barry G. Silverman, Willem van Doesburg


ISBN 13: 9783642111976

Format: Paperback (273 pages)
Publisher: Springer
Published: 21 Dec 2009

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Advanced NXT: The Da Vinci Inventions Book (Technology in Action) Advanced NXT: The Da Vinci Inventions Book (Technology in Action) by Paul Matthias Scholz

Advanced NXT: The Da Vinci Inventions Book (Technology in Action)

by Paul Matthias Scholz


ISBN 13: 9781590598436

Format: Illustrated (392 pages)
Publisher: Apress
Published: 27 Jun 2007

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Design and Use of Serious Games: 37 (Intelligent Systems, Control and Automation: Science and Engineering) Design and Use of Serious Games: 37 (Intelligent Systems, Control and Automation: Science and Engineering) by Marja Helena Kankaanranta,Pekka Neittaanmäki

Design and Use of Serious Games: 37 (Intelligent Systems, Control and Automation: Science and Engineering)

by Marja Helena Kankaanranta,Pekka Neittaanmäki


ISBN 13: 9781402094958

Format: Hardcover (216 pages)
Publisher: Springer
Published: 16 Dec 2008

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