Foundation Macromedia Flash MX 2004
by Kristian Besley
ISBN 13: 9781590593035
Format: Illustrated (492 pages) Publisher: Apress Published: 01 Feb 2004
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GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series)
by Erik Yuzwa
ISBN 13: 9781584504320
Format: Paperback (392 pages) Publisher: Charles River Media Published: 10 Feb 2006
Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)
by Lynn Thomas Harrison
ISBN 13: 9781590590812
Format: Paperback (428 pages) Publisher: Apress Published: 01 Oct 2003
Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine
by Brian C. Ladd, Christopher James Jenkins
ISBN 13: 9780470212844
Format: Illustrated (528 pages) Publisher: Wiley Published: 28 Apr 2010
Persuasive Games: The Expressive Power of Videogames
by Ian Bogost,Michael ,Harry S. ,Steven E.
ISBN 13: 9780262514880
Format: Paperback (464 pages) Publisher: MIT Press Published: 10 Sep 2010
Metaphysical Personalism: An Analysis of Austin Farrer's Metaphysics of Theism
by Charles Conti
ISBN 13: 9780198263388
Format: Hardcover (328 pages) Publisher: Clarendon Press Published: 28 Sep 1995
Constraint-Based Agents: An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and ... / Lecture Notes in Artificial Intelligence)
by Alexander Nareyek
ISBN 13: 9783540422587
Format: Paperback (192 pages) Publisher: Springer Published: 30 May 2001
George DeWolfe's Digital Photography Fine Print Workshop
by George Dewolfe
ISBN 13: 9780072260878
Format: Paperback (272 pages) Publisher: McGraw-Hill Osborne Published: 01 May 2006
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
by Ian Millington
ISBN 13: 9780123819765
Format: Paperback (552 pages) Publisher: Morgan Kaufmann Published: 09 Sep 2010 Other Format: Hardcover
Linux Multimedia Hacks: Tips & Tools for Taming Images, Audio, and Video
by Kyle Rankin
ISBN 13: 9780596100766
Format: Paperback (336 pages) Publisher: Pragma Published: 18 Nov 2005
Game Physics Pearls
by
ISBN 13: 9781568814742
Format: Hardcover (300 pages) Publisher: A K Peters/CRC Press Published: 23 Jul 2010
AdvancED Game Design with Flash
by Rex van der Spuy
ISBN 13: 9781430227397
Format: Paperback (808 pages) Publisher: FRIENDS OF ED Published: 02 Sep 2010