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Definitive Guide to LEGO MINDSTORMS 2nd Edition (Technology in Action Series) Definitive Guide to LEGO MINDSTORMS 2nd Edition (Technology in Action Series) by Dave Baum

Definitive Guide to LEGO MINDSTORMS 2nd Edition (Technology in Action Series)

by Dave Baum


ISBN 13: 9781590590638

Format: Paperback (432 pages)
Publisher: APRESS
Published: 01 Nov 2002

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New : $28.07  
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Beginning iPhone Games Development (Books for Professionals by Professionals) Beginning iPhone Games Development (Books for Professionals by Professionals) by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy

Beginning iPhone Games Development (Books for Professionals by Professionals)

by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy


ISBN 13: 9781430225997

Format: Paperback (728 pages)
Publisher: APRESS
Published: 28 Apr 2010

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New : $38.03  
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Multiplayer Gaming and Engine Coding for the Torque Game Engine Multiplayer Gaming and Engine Coding for the Torque Game Engine by Edward F. Maurina

Multiplayer Gaming and Engine Coding for the Torque Game Engine

by Edward F. Maurina


ISBN 13: 9781568814223

Format: Paperback (450 pages)
Publisher: A K Peters
Published: 03 Oct 2008

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New : $77.37  
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Game Graphics Programming Game Graphics Programming by Allen Sherrod

Game Graphics Programming

by Allen Sherrod


ISBN 13: 9781584505167

Format: Hardcover (672 pages)
Publisher: Delmar
Published: 26 Jul 2008

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New : $65.28  
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Making Movies, Photos, Music, & DVDs on Your Mac: Using Apple's Digital Hub Making Movies, Photos, Music, & DVDs on Your Mac: Using Apple's Digital Hub by Jesse Feiler

Making Movies, Photos, Music, & DVDs on Your Mac: Using Apple's Digital Hub

by Jesse Feiler


ISBN 13: 9780072225549

Format: Illustrated (436 pages)
Publisher: McGraw-Hill/OsborneMedia
Published: 01 Sep 2002

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New : $23.58  
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Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books) Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books) by Markus Montola

Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)

by Markus Montola


ISBN 13: 9780123748539

Format: Illustrated (336 pages)
Publisher: Routledge
Published: 22 Jul 2009

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New : $63.20  
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GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series) GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series) by Erik Yuzwa

GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series)

by Erik Yuzwa


ISBN 13: 9781584504320

Format: Paperback (392 pages)
Publisher: Charles River Media
Published: 10 Feb 2006

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New : $87.14  
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Learn BlackBerry Games Development (Books for Professionals by Professionals) Learn BlackBerry Games Development (Books for Professionals by Professionals) by Carol Hamer

Learn BlackBerry Games Development (Books for Professionals by Professionals)

by Carol Hamer


ISBN 13: 9781430227182

Format: Illustrated (504 pages)
Publisher: Apress
Published: 29 Mar 2010

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New : $41.64  
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Philosophy Through Video Games Philosophy Through Video Games by Jon Cogburn, Mark Silcox

Philosophy Through Video Games

by Jon Cogburn, Mark Silcox


ISBN 13: 9780415988575

Format: Hardcover (216 pages)
Publisher: Routledge
Published: 23 Dec 2008
Other Format: Paperback

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New : $170.94  
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Game Programming Gems 6 (Game Development Series) Game Programming Gems 6 (Game Development Series) by Mike Dickheiser

Game Programming Gems 6 (Game Development Series)

by Mike Dickheiser


ISBN 13: 9781584504504

Format: Hardcover (695 pages)
Publisher: Charles River Media
Published: 06 Apr 2006

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New : $96.29  
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Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine by Brian C. Ladd, Christopher James Jenkins

Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine

by Brian C. Ladd, Christopher James Jenkins


ISBN 13: 9780470212844

Format: Illustrated (528 pages)
Publisher: Wiley
Published: 28 Apr 2010

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New : $203.53  
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Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) by Lynn Thomas Harrison

Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)

by Lynn Thomas Harrison


ISBN 13: 9781590590812

Format: Paperback (428 pages)
Publisher: Apress
Published: 01 Oct 2003

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