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Learn BlackBerry Games Development (Books for Professionals by Professionals) Learn BlackBerry Games Development (Books for Professionals by Professionals) by Carol Hamer

Learn BlackBerry Games Development (Books for Professionals by Professionals)

by Carol Hamer


ISBN 13: 9781430227182

Format: Illustrated (504 pages)
Publisher: Apress
Published: 29 Mar 2010

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Philosophy Through Video Games Philosophy Through Video Games by Jon Cogburn, Mark Silcox

Philosophy Through Video Games

by Jon Cogburn, Mark Silcox


ISBN 13: 9780415988575

Format: Hardcover (216 pages)
Publisher: Routledge
Published: 23 Dec 2008
Other Format: Paperback

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Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books) Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books) by Markus Montola

Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)

by Markus Montola


ISBN 13: 9780123748539

Format: Illustrated (336 pages)
Publisher: Routledge
Published: 22 Jul 2009

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GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series) GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series) by Erik Yuzwa

GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series)

by Erik Yuzwa


ISBN 13: 9781584504320

Format: Paperback (392 pages)
Publisher: Charles River Media
Published: 10 Feb 2006

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Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine by Brian C. Ladd, Christopher James Jenkins

Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine

by Brian C. Ladd, Christopher James Jenkins


ISBN 13: 9780470212844

Format: Illustrated (528 pages)
Publisher: Wiley
Published: 28 Apr 2010

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Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science) Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science) by Frank Dignum, Jeff Bradshaw, Barry G. Silverman, Willem van Doesburg

Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science)

by Frank Dignum, Jeff Bradshaw, Barry G. Silverman, Willem van Doesburg


ISBN 13: 9783642111976

Format: Paperback (273 pages)
Publisher: Springer
Published: 21 Dec 2009

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Advanced NXT: The Da Vinci Inventions Book (Technology in Action) Advanced NXT: The Da Vinci Inventions Book (Technology in Action) by Paul Matthias Scholz

Advanced NXT: The Da Vinci Inventions Book (Technology in Action)

by Paul Matthias Scholz


ISBN 13: 9781590598436

Format: Illustrated (392 pages)
Publisher: Apress
Published: 27 Jun 2007

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Extreme Photoshop CS Extreme Photoshop CS by Matt Kloskowski

Extreme Photoshop CS

by Matt Kloskowski


ISBN 13: 9781590594285

Format: Paperback (345 pages)
Publisher: FRIENDS OF ED
Published: 01 Jan 2005

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New : $36.95  
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