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Design and Use of Serious Games: 37 (Intelligent Systems, Control and Automation: Science and Engineering) Design and Use of Serious Games: 37 (Intelligent Systems, Control and Automation: Science and Engineering) by Marja Helena Kankaanranta,Pekka Neittaanmäki

Design and Use of Serious Games: 37 (Intelligent Systems, Control and Automation: Science and Engineering)

by Marja Helena Kankaanranta,Pekka Neittaanmäki


ISBN 13: 9781402094958

Format: Hardcover (216 pages)
Publisher: Springer
Published: 16 Dec 2008

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New : $114.01  
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Learn BlackBerry Games Development (Books for Professionals by Professionals) Learn BlackBerry Games Development (Books for Professionals by Professionals) by Carol Hamer

Learn BlackBerry Games Development (Books for Professionals by Professionals)

by Carol Hamer


ISBN 13: 9781430227182

Format: Illustrated (504 pages)
Publisher: Apress
Published: 29 Mar 2010

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New : $38.49  
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Foundation Macromedia Flash MX 2004 Foundation Macromedia Flash MX 2004 by Kristian Besley

Foundation Macromedia Flash MX 2004

by Kristian Besley


ISBN 13: 9781590593035

Format: Illustrated (492 pages)
Publisher: Apress
Published: 01 Feb 2004

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New : $26.83  
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GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series) GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series) by Erik Yuzwa

GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series)

by Erik Yuzwa


ISBN 13: 9781584504320

Format: Paperback (392 pages)
Publisher: Charles River Media
Published: 10 Feb 2006

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New : $79.69  
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Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) by Lynn Thomas Harrison

Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)

by Lynn Thomas Harrison


ISBN 13: 9781590590812

Format: Paperback (428 pages)
Publisher: Apress
Published: 01 Oct 2003

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New : $35.90  
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Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine by Brian C. Ladd, Christopher James Jenkins

Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine

by Brian C. Ladd, Christopher James Jenkins


ISBN 13: 9780470212844

Format: Illustrated (528 pages)
Publisher: Wiley
Published: 28 Apr 2010

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New : $189.56  
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Game Graphics Programming Game Graphics Programming by Allen Sherrod

Game Graphics Programming

by Allen Sherrod


ISBN 13: 9781584505167

Format: Hardcover (672 pages)
Publisher: Delmar
Published: 26 Jul 2008

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New : $63.59  
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Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science) Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science) by Frank Dignum, Jeff Bradshaw, Barry G. Silverman, Willem van Doesburg

Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science)

by Frank Dignum, Jeff Bradshaw, Barry G. Silverman, Willem van Doesburg


ISBN 13: 9783642111976

Format: Paperback (273 pages)
Publisher: Springer
Published: 21 Dec 2009

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New : $60.10  
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The Mobile Connection: The Cell Phone's Impact on Society (Interactive Technologies) The Mobile Connection: The Cell Phone's Impact on Society (Interactive Technologies) by Rich Ling

The Mobile Connection: The Cell Phone's Impact on Society (Interactive Technologies)

by Rich Ling


ISBN 13: 9781558609365

Format: Illustrated (264 pages)
Publisher: Morgan Kaufmann
Published: 18 May 2004

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New : $46.21  
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Prediction, Learning, and Games Prediction, Learning, and Games by Nicolo Cesa-Bianchi,Gabor Lugosi

Prediction, Learning, and Games

by Nicolo Cesa-Bianchi,Gabor Lugosi


ISBN 13: 9780521841085

Format: Illustrated (408 pages)
Publisher: Cambridge University Press
Published: 13 Mar 2006

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New : $91.90  
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