Algorithmic Aspects in Information and Management: 4th International Conference, AAIM 2008, Shanghai, China, June 23-25, 2008, Proceedings (Lecture ... Applications, incl. Internet/Web, and HCI)
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ISBN 13: 9783540688655
Format: Paperback (350 pages) Publisher: Springer Published: 03 Jun 2008
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Automata, Languages and Programming: 35th International Colloquium, ICALP 2008 Reykjavik, Iceland, July 7-11, 2008, Proceedings, Part II (Lecture ... Computer Science and General Issues)
ISBN 13: 9783540705826
Format: Paperback (730 pages) Publisher: Springer Published: 24 Jun 2008
Fun and Games: Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings (Lecture Notes in Computer Science / Programming and Software Engineering)
ISBN 13: 9783540883210
Format: Paperback (203 pages) Publisher: Springer Published: 08 Oct 2008
Evolvable Systems: From Biology to Hardware: 8th International Conference, ICES 2008, Prague, Czech Republic, September 21-24, 2008, Proceedings ... Computer Science and General Issues)
ISBN 13: 9783540858560
Format: Paperback (444 pages) Publisher: Springer Published: 08 Sep 2008
Making Movies, Photos, Music, & DVDs on Your Mac: Using Apple's Digital Hub
by Jesse Feiler
ISBN 13: 9780072225549
Format: Illustrated (436 pages) Publisher: McGraw-Hill/OsborneMedia Published: 01 Sep 2002
3D Game Animation For Dummies
by N/A
ISBN 13: 9780764587894
Format: Paperback (399 pages) Publisher: John Wiley & Sons Published: 10 Jun 2005
Definitive Guide to LEGO MINDSTORMS 2nd Edition (Technology in Action Series)
by Dave Baum
ISBN 13: 9781590590638
Format: Paperback (432 pages) Publisher: APRESS Published: 01 Nov 2002
Beginning iPhone Games Development (Books for Professionals by Professionals)
by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy
ISBN 13: 9781430225997
Format: Paperback (728 pages) Publisher: APRESS Published: 28 Apr 2010
Multiplayer Gaming and Engine Coding for the Torque Game Engine
by Edward F. Maurina
ISBN 13: 9781568814223
Format: Paperback (450 pages) Publisher: A K Peters Published: 03 Oct 2008
George DeWolfe's Digital Photography Fine Print Workshop
by George Dewolfe
ISBN 13: 9780072260878
Format: Paperback (272 pages) Publisher: McGraw-Hill Osborne Published: 01 May 2006
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
by Ian Millington
ISBN 13: 9780123819765
Format: Paperback (552 pages) Publisher: Morgan Kaufmann Published: 09 Sep 2010
Game Character Modeling and Animation with 3ds Max
by Yancey Clinton
ISBN 13: 9780240809786
Format: Paperback (360 pages) Publisher: Focal Press Published: 12 Oct 2007