Evolvable Systems: From Biology to Hardware: 8th International Conference, ICES 2008, Prague, Czech Republic, September 21-24, 2008, Proceedings ... Computer Science and General Issues)
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ISBN 13: 9783540858560
Format: Paperback (444 pages) Publisher: Springer Published: 08 Sep 2008
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Making Movies, Photos, Music, & DVDs on Your Mac: Using Apple's Digital Hub
by Jesse Feiler
ISBN 13: 9780072225549
Format: Illustrated (436 pages) Publisher: McGraw-Hill/OsborneMedia Published: 01 Sep 2002
XNA 2.0 Game Programming Recipes: A Problem-Solution Approach (Books for Professionals by Professionals)
by Riemer Grootjans
ISBN 13: 9781590599259
Format: Illustrated (650 pages) Publisher: Apress Published: 01 Jul 2008
Game Graphics Programming
by Allen Sherrod
ISBN 13: 9781584505167
Format: Hardcover (672 pages) Publisher: Delmar Published: 26 Jul 2008
Beginning XNA 3.0 Game Programming: From Novice to Professional (Expert's Voice in XNA)
by N/A
ISBN 13: 9781430218173
Format: Paperback (448 pages) Publisher: APRESS Published: 01 Apr 2009
Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science)
by Frank Dignum, Jeff Bradshaw, Barry G. Silverman, Willem van Doesburg
ISBN 13: 9783642111976
Format: Paperback (273 pages) Publisher: Springer Published: 21 Dec 2009
On the Way to Fun: An Emotion-Based Approach to Successful Game Design
by Roberto Dillon
ISBN 13: 9781568815824
Format: Illustrated (187 pages) Publisher: Routledge Published: 19 May 2010
AI for Games Developers
by David M Bourg,Glenn Seemann
ISBN 13: 9780596005559
Format: Illustrated (390 pages) Publisher: O′Reilly Published: 02 Aug 2004
Prediction, Learning, and Games
by Nicolo Cesa-Bianchi,Gabor Lugosi
ISBN 13: 9780521841085
Format: Illustrated (408 pages) Publisher: Cambridge University Press Published: 13 Mar 2006
George DeWolfe's Digital Photography Fine Print Workshop
by George Dewolfe
ISBN 13: 9780072260878
Format: Paperback (272 pages) Publisher: McGraw-Hill Osborne Published: 01 May 2006
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
by Ian Millington
ISBN 13: 9780123819765
Format: Paperback (552 pages) Publisher: Morgan Kaufmann Published: 09 Sep 2010
Game Character Modeling and Animation with 3ds Max
by Yancey Clinton
ISBN 13: 9780240809786
Format: Paperback (360 pages) Publisher: Focal Press Published: 12 Oct 2007