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Philosophy Through Video Games Philosophy Through Video Games by Jon Cogburn, Mark Silcox

Philosophy Through Video Games

by Jon Cogburn, Mark Silcox


ISBN 13: 9780415988575

Format: Hardcover (216 pages)
Publisher: Routledge
Published: 23 Dec 2008
Other Format: Paperback

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Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books) Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books) by Markus Montola

Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)

by Markus Montola


ISBN 13: 9780123748539

Format: Illustrated (336 pages)
Publisher: Routledge
Published: 22 Jul 2009

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Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine by Brian C. Ladd, Christopher James Jenkins

Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine

by Brian C. Ladd, Christopher James Jenkins


ISBN 13: 9780470212844

Format: Illustrated (528 pages)
Publisher: Wiley
Published: 28 Apr 2010

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GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series) GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series) by Erik Yuzwa

GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series)

by Erik Yuzwa


ISBN 13: 9781584504320

Format: Paperback (392 pages)
Publisher: Charles River Media
Published: 10 Feb 2006

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Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) by Lynn Thomas Harrison

Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)

by Lynn Thomas Harrison


ISBN 13: 9781590590812

Format: Paperback (428 pages)
Publisher: Apress
Published: 01 Oct 2003

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New : $39.08  
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Programming Video Games for the Evil Genius Programming Video Games for the Evil Genius by Ian Cinnamon

Programming Video Games for the Evil Genius

by Ian Cinnamon


ISBN 13: 9780071497527

Format: Paperback (316 pages)
Publisher: Tab Electronics
Published: 01 Apr 2008

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3D Game Animation For Dummies 3D Game Animation For Dummies by N/A

3D Game Animation For Dummies

by N/A


ISBN 13: 9780764587894

Format: Paperback (399 pages)
Publisher: John Wiley & Sons
Published: 10 Jun 2005

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Definitive Guide to LEGO MINDSTORMS 2nd Edition (Technology in Action Series) Definitive Guide to LEGO MINDSTORMS 2nd Edition (Technology in Action Series) by Dave Baum

Definitive Guide to LEGO MINDSTORMS 2nd Edition (Technology in Action Series)

by Dave Baum


ISBN 13: 9781590590638

Format: Paperback (432 pages)
Publisher: APRESS
Published: 01 Nov 2002

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Beginning iPhone Games Development (Books for Professionals by Professionals) Beginning iPhone Games Development (Books for Professionals by Professionals) by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy

Beginning iPhone Games Development (Books for Professionals by Professionals)

by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy


ISBN 13: 9781430225997

Format: Paperback (728 pages)
Publisher: APRESS
Published: 28 Apr 2010

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Multiplayer Gaming and Engine Coding for the Torque Game Engine Multiplayer Gaming and Engine Coding for the Torque Game Engine by Edward F. Maurina

Multiplayer Gaming and Engine Coding for the Torque Game Engine

by Edward F. Maurina


ISBN 13: 9781568814223

Format: Paperback (450 pages)
Publisher: A K Peters
Published: 03 Oct 2008

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Persuasive Games: The Expressive Power of Videogames Persuasive Games: The Expressive Power of Videogames by Ian Bogost,Michael ,Harry S. ,Steven E.

Persuasive Games: The Expressive Power of Videogames

by Ian Bogost,Michael ,Harry S. ,Steven E.


ISBN 13: 9780262514880

Format: Paperback (464 pages)
Publisher: MIT Press
Published: 10 Sep 2010

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