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Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune by Aaron Reed

Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune

by Aaron Reed


ISBN 13: 9780596521950

Format: Illustrated (510 pages)
Publisher: O'Reilly Media
Published: 05 Dec 2008

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The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript 3.0 The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript 3.0 by Jeff; Fulton, Steve Fulton

The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript 3.0

by Jeff; Fulton, Steve Fulton


ISBN 13: 9781430226147

Format: Paperback (664 pages)
Publisher: FRIENDS OF ED
Published: 17 Mar 2010

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Rules of Play: Game Design Fundamentals Rules of Play: Game Design Fundamentals by Katie Salen,Eric Zimmerman

Rules of Play: Game Design Fundamentals

by Katie Salen,Eric Zimmerman


ISBN 13: 9780262240451

Format: Illustrated (688 pages)
Publisher: MIT Press
Published: 04 Nov 2003

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Producing Games: From Business and Budgets to Creativity and Design Producing Games: From Business and Budgets to Creativity and Design by D Cohen,Sergio Bustamante

Producing Games: From Business and Budgets to Creativity and Design

by D Cohen,Sergio Bustamante


ISBN 13: 9780240810706

Format: Illustrated (304 pages)
Publisher: Routledge
Published: 21 Oct 2009

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The Game Maker's Apprentice: Game Development for Beginners The Game Maker's Apprentice: Game Development for Beginners by Jacob Habgood,Mark Overmars

The Game Maker's Apprentice: Game Development for Beginners

by Jacob Habgood,Mark Overmars


ISBN 13: 9781590596159

Format: Paperback (336 pages)
Publisher: Apress
Published: 28 Jul 2006

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Unit Operations: An Approach to Videogame Criticism Unit Operations: An Approach to Videogame Criticism by Ian Bogost

Unit Operations: An Approach to Videogame Criticism

by Ian Bogost


ISBN 13: 9780262524872

Format: Paperback (260 pages)
Publisher: MIT Press
Published: 12 Feb 2008

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Ethics and Game Design: Teaching Values Through Play (Advances in Game-Based Learning) Ethics and Game Design: Teaching Values Through Play (Advances in Game-Based Learning) by Karen Schrier, David Gibson

Ethics and Game Design: Teaching Values Through Play (Advances in Game-Based Learning)

by Karen Schrier, David Gibson


ISBN 13: 9781615208456

Format: Illustrated (396 pages)
Publisher: Engineering Science Reference
Published: 15 Mar 2010

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Illustrator CS Most Wanted: Techniques and Effects Illustrator CS Most Wanted: Techniques and Effects by Matt Kloskowski

Illustrator CS Most Wanted: Techniques and Effects

by Matt Kloskowski


ISBN 13: 9781590593721

Format: Illustrated (352 pages)
Publisher: Springer
Published: 18 May 2004

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