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Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript by Mario Andres Pagella

Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

by Mario Andres Pagella


ISBN 13: 9781449304751

Format: Paperback (154 pages)
Publisher: O'Reilly Media
Published: 07 Sep 2011

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Ethics and Game Design: Teaching Values Through Play (Advances in Game-Based Learning) Ethics and Game Design: Teaching Values Through Play (Advances in Game-Based Learning) by Karen Schrier, David Gibson

Ethics and Game Design: Teaching Values Through Play (Advances in Game-Based Learning)

by Karen Schrier, David Gibson


ISBN 13: 9781615208456

Format: Illustrated (396 pages)
Publisher: Engineering Science Reference
Published: 15 Mar 2010

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Illustrator CS Most Wanted: Techniques and Effects Illustrator CS Most Wanted: Techniques and Effects by Matt Kloskowski

Illustrator CS Most Wanted: Techniques and Effects

by Matt Kloskowski


ISBN 13: 9781590593721

Format: Illustrated (352 pages)
Publisher: Springer
Published: 18 May 2004

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Foundation ActionScript for Macromedia Flash MX 2004 Foundation ActionScript for Macromedia Flash MX 2004 by Sham Bhangal

Foundation ActionScript for Macromedia Flash MX 2004

by Sham Bhangal


ISBN 13: 9781590593059

Format: Illustrated (488 pages)
Publisher: friends of ED
Published: 01 May 2004

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New : $32.12  
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Unit Operations: An Approach to Videogame Criticism Unit Operations: An Approach to Videogame Criticism by Ian Bogost

Unit Operations: An Approach to Videogame Criticism

by Ian Bogost


ISBN 13: 9780262524872

Format: Paperback (260 pages)
Publisher: MIT Press
Published: 12 Feb 2008

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Writing for Video Game Genres: From FPS to RPG Writing for Video Game Genres: From FPS to RPG by Wendy Despain

Writing for Video Game Genres: From FPS to RPG

by Wendy Despain


ISBN 13: 9781568814179

Format: Illustrated (305 pages)
Publisher: A K Peters/CRC Press
Published: 01 Apr 2009

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