Automata, Logics, and Infinite Games: A Guide to Current Research (Lecture Notes in Computer Science)
by
ISBN 13: 9783540003885
Format: Paperback (396 pages) Publisher: Springer Published: 13 Dec 2002
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PSP Game Creation for Teens
by Michael Duggan
ISBN 13: 9781435457843
Format: Paperback (375 pages) Publisher: Delmar Cengage Learning Published: 19 Jan 2011
Learn iPhone and iPad cocos2d Game Development: Use Cutting-edge tools to create exciting iPhone and iPad games
by Steffen Itterheim
ISBN 13: 9781430233039
Format: Paperback (416 pages) Publisher: APRESS Published: 05 Dec 2010
AI for Games and Animation: A Cognitive Modeling Approach
by John David Funge
ISBN 13: 9781568811031
Format: Hardcover (236 pages) Publisher: A K Peters/CRC Press Published: 22 Jul 1999
Chips Challenging Champions: Games, Computers and Artificial Intelligence
by Jonathan Schaeffer
ISBN 13: 9780444509499
Format: Illustrated (370 pages) Publisher: North Holland Published: 17 Apr 2002
Non-photorealistic Rendering
by Bruce Gooch,Amy Gooch
ISBN 13: 9781568811338
Format: Hardcover (254 pages) Publisher: A K Peters/CRC Press Published: 18 Jul 2001
Learning Autodesk 3ds Max 2008 Foundation
by Autodesk
ISBN 13: 9780240809274
Format: Paperback (480 pages) Publisher: Focal Press Published: 15 Dec 2007
Foundation HTML5 Canvas: For Games and Entertainment
by Rob Hawkes
ISBN 13: 9781430232919
Format: Paperback (316 pages) Publisher: FRIENDS OF ED Published: 19 Apr 2011
Writing Game Center Apps in iOS: Bringing Your Players Into the Game
by Vandad Nahavandipoor
ISBN 13: 9781449305659
Format: Paperback (78 pages) Publisher: O'Reilly Media Published: 13 May 2011
Logic and Games on Automatic Structures: Playing with Quantifiers and Decompositions (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence)
by Lukasz Kaiser
ISBN 13: 9783642228063
Format: Paperback (130 pages) Publisher: Springer Published: 22 Jul 2011
Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript
by Mario Andres Pagella
ISBN 13: 9781449304751
Format: Paperback (154 pages) Publisher: O'Reilly Media Published: 07 Sep 2011
Killer Game Programming in Java
by Andrew Davison
ISBN 13: 9780596007300
Format: Illustrated (996 pages) Publisher: O′Reilly Published: 20 May 2005