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Principles of Three-dimensional Computer Animation Principles of Three-dimensional Computer Animation by Michael O'Rourke

Principles of Three-dimensional Computer Animation

by Michael O'Rourke


ISBN 13: 9780393730838

Format: Hardcover (396 pages)
Publisher: W. W. Norton & Co.
Published: 07 Feb 2003
Other Format: Hardcover

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Mathematics and Physics for Programmers (Charles River Media Game Development) Mathematics and Physics for Programmers (Charles River Media Game Development) by Danny Kodicek

Mathematics and Physics for Programmers (Charles River Media Game Development)

by Danny Kodicek


ISBN 13: 9781584503309

Format: Paperback (608 pages)
Publisher: Charles River Media
Published: 02 Jan 2005

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Digital Beauties (Icons Series) Digital Beauties (Icons Series) by Julius Wiedemann

Digital Beauties (Icons Series)

by Julius Wiedemann


ISBN 13: 9783822824108

Format: Paperback (192 pages)
Publisher: Taschen GmbH
Published: 28 Feb 2003

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Creating the Art of the Game Creating the Art of the Game by Matthew Omernick

Creating the Art of the Game

by Matthew Omernick


ISBN 13: 9783404151325

Format: Paperback (320 pages)
Publisher: New Riders
Published: 23 Mar 2004

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OpenGL Programming Guide: Release 1.1 (OTL) OpenGL Programming Guide: Release 1.1 (OTL) by OpenGL Architecture Review Board, Jackie Neider, M. Woo, T. Davis

OpenGL Programming Guide: Release 1.1 (OTL)

by OpenGL Architecture Review Board, Jackie Neider, M. Woo, T. Davis


ISBN 13: 9780201461381

Format: Paperback (650 pages)
Publisher: Addison Wesley
Published: 04 Apr 1997

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The Unofficial Guide to Photoshop Elements 4 The Unofficial Guide to Photoshop Elements 4 by Donna L. Baker

The Unofficial Guide to Photoshop Elements 4

by Donna L. Baker


ISBN 13: 9780471763239

Format: Paperback (762 pages)
Publisher: John Wiley & Sons
Published: 31 Mar 2006

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ActionScript 3.0 Game Programming University ActionScript 3.0 Game Programming University by Gary Rosenzweig

ActionScript 3.0 Game Programming University

by Gary Rosenzweig


ISBN 13: 9780789737021

Format: Paperback (456 pages)
Publisher: QUE
Published: 29 Aug 2007

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Modeling a Character in 3DS Max (Wordware Game Developer's Library) Modeling a Character in 3DS Max (Wordware Game Developer's Library) by Paul Steed

Modeling a Character in 3DS Max (Wordware Game Developer's Library)

by Paul Steed


ISBN 13: 9781556220883

Format: Paperback (584 pages)
Publisher: Wordware Publishing Inc.,U.S.
Published: 01 Aug 2004

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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) by Riemer Grootjans

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)

by Riemer Grootjans


ISBN 13: 9781430218555

Format: Illustrated (669 pages)
Publisher: Apress
Published: 02 Jun 2010

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Interplay: Interactive Design (V&A Contemporary) Interplay: Interactive Design (V&A Contemporary) by Lauren Parker

Interplay: Interactive Design (V&A Contemporary)

by Lauren Parker


ISBN 13: 9781851774333

Format: Paperback (128 pages)
Publisher: V & A Publications
Published: 29 Sep 2004

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