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Game Design, Theory and Practice (Wordware Game Developer's Library): Theory and Practice, Second Edition Game Design, Theory and Practice (Wordware Game Developer's Library): Theory and Practice, Second Edition by Richard Rouse III

Game Design, Theory and Practice (Wordware Game Developer's Library): Theory and Practice, Second Edition

by Richard Rouse III


ISBN 13: 9781556229121

Format: Illustrated (704 pages)
Publisher: Jones and Bartlett Publishers, Inc
Published: 01 Sep 2004
Other Format: Paperback

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Persuasive Games: The Expressive Power of Videogames Persuasive Games: The Expressive Power of Videogames by Ian Bogost,Michael ,Harry S. ,Steven E.

Persuasive Games: The Expressive Power of Videogames

by Ian Bogost,Michael ,Harry S. ,Steven E.


ISBN 13: 9780262514880

Format: Paperback (464 pages)
Publisher: MIT Press
Published: 10 Sep 2010

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Computer Facial Animation Computer Facial Animation by Frederick I. Parke,Keith Waters

Computer Facial Animation

by Frederick I. Parke,Keith Waters


ISBN 13: 9781568814483

Format: Hardcover (454 pages)
Publisher: A K Peters/CRC Press
Published: 25 Sep 2008

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New : $150.00  
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3D Game Animation For Dummies 3D Game Animation For Dummies by N/A

3D Game Animation For Dummies

by N/A


ISBN 13: 9780764587894

Format: Paperback (399 pages)
Publisher: John Wiley & Sons
Published: 10 Jun 2005

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Definitive Guide to LEGO MINDSTORMS 2nd Edition (Technology in Action Series) Definitive Guide to LEGO MINDSTORMS 2nd Edition (Technology in Action Series) by Dave Baum

Definitive Guide to LEGO MINDSTORMS 2nd Edition (Technology in Action Series)

by Dave Baum


ISBN 13: 9781590590638

Format: Paperback (432 pages)
Publisher: APRESS
Published: 01 Nov 2002

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New : $28.15  
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Beginning iPhone Games Development (Books for Professionals by Professionals) Beginning iPhone Games Development (Books for Professionals by Professionals) by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy

Beginning iPhone Games Development (Books for Professionals by Professionals)

by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy


ISBN 13: 9781430225997

Format: Paperback (728 pages)
Publisher: APRESS
Published: 28 Apr 2010

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Multiplayer Gaming and Engine Coding for the Torque Game Engine Multiplayer Gaming and Engine Coding for the Torque Game Engine by Edward F. Maurina

Multiplayer Gaming and Engine Coding for the Torque Game Engine

by Edward F. Maurina


ISBN 13: 9781568814223

Format: Paperback (450 pages)
Publisher: A K Peters
Published: 03 Oct 2008

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New : $81.91  
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Programming Video Games for the Evil Genius Programming Video Games for the Evil Genius by Ian Cinnamon

Programming Video Games for the Evil Genius

by Ian Cinnamon


ISBN 13: 9780071497527

Format: Paperback (316 pages)
Publisher: Tab Electronics
Published: 01 Apr 2008

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New : $35.17  
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Physics for Game Programmers Physics for Game Programmers by Grant Palmer

Physics for Game Programmers

by Grant Palmer


ISBN 13: 9781590594728

Format: Paperback (472 pages)
Publisher: APRESS
Published: 01 May 2005

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Computer Games and Team and Individual Learning Computer Games and Team and Individual Learning by

Computer Games and Team and Individual Learning

by


ISBN 13: 9780080453439

Format: Hardcover (338 pages)
Publisher: Elsevier Science
Published: 02 Oct 2007

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New : $181.32  
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