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Definitive Guide to LEGO MINDSTORMS 2nd Edition (Technology in Action Series) Definitive Guide to LEGO MINDSTORMS 2nd Edition (Technology in Action Series) by Dave Baum

Definitive Guide to LEGO MINDSTORMS 2nd Edition (Technology in Action Series)

by Dave Baum


ISBN 13: 9781590590638

Format: Paperback (432 pages)
Publisher: APRESS
Published: 01 Nov 2002

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New : $28.24  
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Beginning iPhone Games Development (Books for Professionals by Professionals) Beginning iPhone Games Development (Books for Professionals by Professionals) by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy

Beginning iPhone Games Development (Books for Professionals by Professionals)

by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy


ISBN 13: 9781430225997

Format: Paperback (728 pages)
Publisher: APRESS
Published: 28 Apr 2010

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New : $38.26  
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Multiplayer Gaming and Engine Coding for the Torque Game Engine Multiplayer Gaming and Engine Coding for the Torque Game Engine by Edward F. Maurina

Multiplayer Gaming and Engine Coding for the Torque Game Engine

by Edward F. Maurina


ISBN 13: 9781568814223

Format: Paperback (450 pages)
Publisher: A K Peters
Published: 03 Oct 2008

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New : $82.17  
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Programming Video Games for the Evil Genius Programming Video Games for the Evil Genius by Ian Cinnamon

Programming Video Games for the Evil Genius

by Ian Cinnamon


ISBN 13: 9780071497527

Format: Paperback (316 pages)
Publisher: Tab Electronics
Published: 01 Apr 2008

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New : $35.28  
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Physics for Game Programmers Physics for Game Programmers by Grant Palmer

Physics for Game Programmers

by Grant Palmer


ISBN 13: 9781590594728

Format: Paperback (472 pages)
Publisher: APRESS
Published: 01 May 2005

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New : $62.44  
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Computer Games and Team and Individual Learning Computer Games and Team and Individual Learning by

Computer Games and Team and Individual Learning

by


ISBN 13: 9780080453439

Format: Hardcover (338 pages)
Publisher: Elsevier Science
Published: 02 Oct 2007

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New : $181.90  
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AI for Games Developers AI for Games Developers by David M Bourg,Glenn Seemann

AI for Games Developers

by David M Bourg,Glenn Seemann


ISBN 13: 9780596005559

Format: Illustrated (390 pages)
Publisher: O′Reilly
Published: 02 Aug 2004

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New : $34.62  
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The Games Design Reader – A Rules of Play Anthology (The MIT Press) The Games Design Reader – A Rules of Play Anthology (The MIT Press) by Katie Salen,Eric Zimmerman

The Games Design Reader – A Rules of Play Anthology (The MIT Press)

by Katie Salen,Eric Zimmerman


ISBN 13: 9780262195362

Format: Illustrated (960 pages)
Publisher: MIT Press
Published: 03 Jan 2006

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New : $100.64  
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Making Movies, Photos, Music, & DVDs on Your Mac: Using Apple's Digital Hub Making Movies, Photos, Music, & DVDs on Your Mac: Using Apple's Digital Hub by Jesse Feiler

Making Movies, Photos, Music, & DVDs on Your Mac: Using Apple's Digital Hub

by Jesse Feiler


ISBN 13: 9780072225549

Format: Illustrated (436 pages)
Publisher: McGraw-Hill/OsborneMedia
Published: 01 Sep 2002

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New : $23.72  
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Game Graphics Programming Game Graphics Programming by Allen Sherrod

Game Graphics Programming

by Allen Sherrod


ISBN 13: 9781584505167

Format: Hardcover (672 pages)
Publisher: Delmar
Published: 26 Jul 2008

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New : $65.67  
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On the Way to Fun: An Emotion-Based Approach to Successful Game Design On the Way to Fun: An Emotion-Based Approach to Successful Game Design by Roberto Dillon

On the Way to Fun: An Emotion-Based Approach to Successful Game Design

by Roberto Dillon


ISBN 13: 9781568815824

Format: Illustrated (187 pages)
Publisher: Routledge
Published: 19 May 2010

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New : $57.70  
New : $57.70