Advanced Java Game Programming (Expert's Voice)
by David Wallace Croft
ISBN 13: 9781590591239
Format: Illustrated (605 pages) Publisher: Apress Published: 30 Mar 2004
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Adobe® Creative Suite All-in-One Desk Reference For Dummies®
by Jennifer Smith,Jen DeHaan
ISBN 13: 9780764556012
Format: Illustrated (748 pages) Publisher: For Dummies Published: 12 Mar 2004
Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)
by Steve Swink
ISBN 13: 9780123743282
Format: Paperback (376 pages) Publisher: Routledge Published: 27 Nov 2008
Ethics and Game Design: Teaching Values Through Play (Advances in Game-Based Learning)
by Karen Schrier, David Gibson
ISBN 13: 9781615208456
Format: Illustrated (396 pages) Publisher: Engineering Science Reference Published: 15 Mar 2010
Illustrator CS Most Wanted: Techniques and Effects
by Matt Kloskowski
ISBN 13: 9781590593721
Format: Illustrated (352 pages) Publisher: Springer Published: 18 May 2004
Agile Software Development: The Cooperative Game: The Cooperative Game (2nd Edition) (Agile Software Development Series)
by Alistair Cockburn
ISBN 13: 9780321482754
Format: Illustrated (504 pages) Publisher: Addison-Wesley Professional Published: 19 Oct 2006
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)
by Andrew Davison
ISBN 13: 9781590598177
Format: Hardcover (532 pages) Publisher: Springer Published: 30 Apr 2007
Unit Operations: An Approach to Videogame Criticism
by Ian Bogost
ISBN 13: 9780262524872
Format: Paperback (260 pages) Publisher: MIT Press Published: 12 Feb 2008
Game Programming Gems: Vol 2 (Game Programming Gems (W/CD))
by Mark DeLoura
ISBN 13: 9781584500544
Format: Hardcover (575 pages) Publisher: Charles River Media Published: 26 Jul 2001
Extending Macromedia Flash MX 2004: Complete Guide and Reference to JavaScript Flash
by Keith Peters
ISBN 13: 9781590593042
Format: Paperback (472 pages) Publisher: A-Press Published: 01 Feb 2004
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)
by Riemer Grootjans
ISBN 13: 9781430218555
Format: Illustrated (669 pages) Publisher: Apress Published: 02 Jun 2010
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology)
by David Eberly
ISBN 13: 9780122290633
Format: Hardcover (1040 pages) Publisher: CRC Press Published: 03 Nov 2006