Evolvable Systems: From Biology to Hardware: 8th International Conference, ICES 2008, Prague, Czech Republic, September 21-24, 2008, Proceedings ... Computer Science and General Issues)
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ISBN 13: 9783540858560
Format: Paperback (444 pages) Publisher: Springer Published: 08 Sep 2008
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Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers (Lecture Notes in Computer Science ... Vision, Pattern Recognition, and Graphics)
ISBN 13: 9783540892199
Format: Paperback (257 pages) Publisher: Springer Published: 19 Nov 2008
Story and Simulations for Serious Games: Tales from the Trenches
by Nick Iuppa,Terry Borst
ISBN 13: 9780240807881
Format: Paperback (272 pages) Publisher: Focal Press Published: 04 Jan 2007
Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)
by James Silva,John Sedlak
ISBN 13: 9781430209799
Format: Paperback (450 pages) Publisher: APRESS Published: 17 Sep 2008
Linear Programming (Modern Birkhäuser Classics)
by Howard Karloff
ISBN 13: 9780817648435
Format: Paperback (142 pages) Publisher: Birkhauser Published: 05 Dec 2008
Physics for Game Programmers
by Grant Palmer
ISBN 13: 9781590594728
Format: Paperback (472 pages) Publisher: APRESS Published: 01 May 2005
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
by Ian Millington
ISBN 13: 9780123819765
Format: Paperback (552 pages) Publisher: Morgan Kaufmann Published: 09 Sep 2010
Computer Facial Animation
by Frederick I. Parke,Keith Waters
ISBN 13: 9781568814483
Format: Hardcover (454 pages) Publisher: A K Peters/CRC Press Published: 25 Sep 2008
Constraint-Based Agents: An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and ... / Lecture Notes in Artificial Intelligence)
by Alexander Nareyek
ISBN 13: 9783540422587
Format: Paperback (192 pages) Publisher: Springer Published: 30 May 2001
Definitive Guide to LEGO MINDSTORMS 2nd Edition (Technology in Action Series)
by Dave Baum
ISBN 13: 9781590590638
Format: Paperback (432 pages) Publisher: APRESS Published: 01 Nov 2002
Multiplayer Gaming and Engine Coding for the Torque Game Engine
by Edward F. Maurina
ISBN 13: 9781568814223
Format: Paperback (450 pages) Publisher: A K Peters Published: 03 Oct 2008
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
by Stephane Natkin
ISBN 13: 9781568812977
Format: Paperback (135 pages) Publisher: A K Peters Published: 08 Jun 2006