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50 Fast Photoshop CS Techniques (50 Fast Techniques Series) 50 Fast Photoshop CS Techniques (50 Fast Techniques Series) by Gregory Georges

50 Fast Photoshop CS Techniques (50 Fast Techniques Series)

by Gregory Georges


ISBN 13: 9780764541742

Format: Paperback (382 pages)
Publisher: John Wiley & Sons
Published: 24 Feb 2004

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Game Character Modeling and Animation with 3ds Max Game Character Modeling and Animation with 3ds Max by Yancey Clinton

Game Character Modeling and Animation with 3ds Max

by Yancey Clinton


ISBN 13: 9780240809786

Format: Paperback (360 pages)
Publisher: Focal Press
Published: 12 Oct 2007

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Learning Autodesk 3ds Max 2010 Foundation for Games Learning Autodesk 3ds Max 2010 Foundation for Games by Autodesk

Learning Autodesk 3ds Max 2010 Foundation for Games

by Autodesk


ISBN 13: 9780240811949

Format: Paperback (345 pages)
Publisher: Focal Press
Published: 19 Oct 2009

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Learning Maya 6: Maya Unlimited Features Learning Maya 6: Maya Unlimited Features by Alias Learning Tools

Learning Maya 6: Maya Unlimited Features

by Alias Learning Tools


ISBN 13: 9781894893664

Format: Paperback (272 pages)
Publisher: John Wiley & Sons
Published: 08 Jun 2004

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Optimizing Windows for Games, Graphics and Multime Optimizing Windows for Games, Graphics and Multime by David L. Farquhar

Optimizing Windows for Games, Graphics and Multime

by David L. Farquhar


ISBN 13: 9781565926776

Format: Paperback (291 pages)
Publisher: O'Reilly Media
Published: 01 Dec 1999

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Zune Game Development using XNA 3.0 (Expert's Voice in XNA) Zune Game Development using XNA 3.0 (Expert's Voice in XNA) by Dan Waters

Zune Game Development using XNA 3.0 (Expert's Voice in XNA)

by Dan Waters


ISBN 13: 9781430218616

Format: Illustrated (434 pages)
Publisher: Apress
Published: 16 Mar 2009

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Assembling Panoramic Photos: A Designer's Notebook Assembling Panoramic Photos: A Designer's Notebook by Translated William Rodarmor

Assembling Panoramic Photos: A Designer's Notebook

by Translated William Rodarmor


ISBN 13: 9780596009755

Format: Paperback (96 pages)
Publisher: O'Reilly Media, Inc.
Published: 01 Jun 2005

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How to Use Adobe Premiere 6 How to Use Adobe Premiere 6 by Douglas Dixon

How to Use Adobe Premiere 6

by Douglas Dixon


ISBN 13: 9780672321665

Format: Paperback (272 pages)
Publisher: Sams
Published: 20 Jul 2001

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AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++ AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++ by Mark Watson

AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++

by Mark Watson


ISBN 13: 9780471127086

Format: Paperback (309 pages)
Publisher: John Wiley & Sons
Published: 13 Feb 1996

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Math for 3D Game Programming and Computer Graphics (Game Development Series) Math for 3D Game Programming and Computer Graphics (Game Development Series) by Eric Lengyel

Math for 3D Game Programming and Computer Graphics (Game Development Series)

by Eric Lengyel


ISBN 13: 9781584500377

Format: Hardcover (382 pages)
Publisher: Charles River Media
Published: 19 Dec 2001

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