Wireless Game Development in C/C++ with Brew (Wordware Game Developer's Library)
by Ralph Barbagallo
ISBN 13: 9781556229053
Format: Paperback (321 pages) Publisher: Wordware Publishing Inc.,U.S. Published: 28 Feb 2003
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PC Assembly Language Games Programming
by Darran Thomas,Simon Annetts
ISBN 13: 9781873308356
Format: Paperback (416 pages) Publisher: Bruce Smith Books Published: 31 Oct 1994
Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine
by Brian C. Ladd, Christopher James Jenkins
ISBN 13: 9780470212844
Format: Illustrated (528 pages) Publisher: Wiley Published: 28 Apr 2010
Foundation Macromedia Flash MX 2004
by Kristian Besley
ISBN 13: 9781590593035
Format: Illustrated (492 pages) Publisher: Apress Published: 01 Feb 2004
GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series)
by Erik Yuzwa
ISBN 13: 9781584504320
Format: Paperback (392 pages) Publisher: Charles River Media Published: 10 Feb 2006
Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)
by Lynn Thomas Harrison
ISBN 13: 9781590590812
Format: Paperback (428 pages) Publisher: Apress Published: 01 Oct 2003
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
by Andrew Gahan
ISBN 13: 9780240811475
Format: Illustrated (624 pages) Publisher: Routledge Published: 17 Dec 2008
Network Control and Optimization: First EuroFGI International Conference, NET-COOP 2007, Avignon, France, June 5-7, 2007, Proceedings: 4465 (Lecture Notes in Computer Science)
by Tijani Chahed
ISBN 13: 9783540727088
Format: Illustrated (324 pages) Publisher: Springer Published: 11 Jul 2007
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games (Gama Network)
by Austin Grossman
ISBN 13: 9781578202140
Format: Paperback (352 pages) Publisher: Focal Press Published: 02 Jan 2003
Animation Writing and Development: From Script Development to Pitch (Focal Press Visual Effects and Animation)
by Jean Wright
ISBN 13: 9780240805498
Format: Paperback (354 pages) Publisher: Routledge Published: 17 Feb 2005
Design and Use of Serious Games: 37 (Intelligent Systems, Control and Automation: Science and Engineering)
by Marja Helena Kankaanranta,Pekka Neittaanmäki
ISBN 13: 9781402094958
Format: Hardcover (216 pages) Publisher: Springer Published: 16 Dec 2008
Prediction, Learning, and Games
by Nicolo Cesa-Bianchi,Gabor Lugosi
ISBN 13: 9780521841085
Format: Illustrated (408 pages) Publisher: Cambridge University Press Published: 13 Mar 2006