Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine
by Brian C. Ladd, Christopher James Jenkins
ISBN 13: 9780470212844
Format: Illustrated (528 pages) Publisher: Wiley Published: 28 Apr 2010
Save for later
Extreme Photoshop CS
by Matt Kloskowski
ISBN 13: 9781590594285
Format: Paperback (345 pages) Publisher: FRIENDS OF ED Published: 01 Jan 2005
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
by Andrew Gahan
ISBN 13: 9780240811475
Format: Illustrated (624 pages) Publisher: Routledge Published: 17 Dec 2008
Network Control and Optimization: First EuroFGI International Conference, NET-COOP 2007, Avignon, France, June 5-7, 2007, Proceedings: 4465 (Lecture Notes in Computer Science)
by Tijani Chahed
ISBN 13: 9783540727088
Format: Illustrated (324 pages) Publisher: Springer Published: 11 Jul 2007
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games (Gama Network)
by Austin Grossman
ISBN 13: 9781578202140
Format: Paperback (352 pages) Publisher: Focal Press Published: 02 Jan 2003
Animation Writing and Development: From Script Development to Pitch (Focal Press Visual Effects and Animation)
by Jean Wright
ISBN 13: 9780240805498
Format: Paperback (354 pages) Publisher: Routledge Published: 17 Feb 2005
Design and Use of Serious Games: 37 (Intelligent Systems, Control and Automation: Science and Engineering)
by Marja Helena Kankaanranta,Pekka Neittaanmäki
ISBN 13: 9781402094958
Format: Hardcover (216 pages) Publisher: Springer Published: 16 Dec 2008
XNA 2.0 Game Programming Recipes: A Problem-Solution Approach (Books for Professionals by Professionals)
by Riemer Grootjans
ISBN 13: 9781590599259
Format: Illustrated (650 pages) Publisher: Apress Published: 01 Jul 2008
Prediction, Learning, and Games
by Nicolo Cesa-Bianchi,Gabor Lugosi
ISBN 13: 9780521841085
Format: Illustrated (408 pages) Publisher: Cambridge University Press Published: 13 Mar 2006
AI for Games Developers
by David M Bourg,Glenn Seemann
ISBN 13: 9780596005559
Format: Illustrated (390 pages) Publisher: O′Reilly Published: 02 Aug 2004
Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science)
by Frank Dignum, Jeff Bradshaw, Barry G. Silverman, Willem van Doesburg
ISBN 13: 9783642111976
Format: Paperback (273 pages) Publisher: Springer Published: 21 Dec 2009
Advanced NXT: The Da Vinci Inventions Book (Technology in Action)
by Paul Matthias Scholz
ISBN 13: 9781590598436
Format: Illustrated (392 pages) Publisher: Apress Published: 27 Jun 2007