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Beginning C ++ Through Game Programming, Second Edition Beginning C ++ Through Game Programming, Second Edition by Michael Dawson

Beginning C ++ Through Game Programming, Second Edition

by Michael Dawson


ISBN 13: 9781598633603

Format: Paperback (361 pages)
Publisher: Delmar Cengage Learning
Published: 19 Dec 2006

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Photoshop Elements 3: Top 100 Simplified Tips & Tricks Photoshop Elements 3: Top 100 Simplified Tips & Tricks by Denis Graham

Photoshop Elements 3: Top 100 Simplified Tips & Tricks

by Denis Graham


ISBN 13: 9780764569371

Format: Paperback (240 pages)
Publisher: John Wiley & Sons
Published: 10 Dec 2004

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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 by Dave Shreiner, The Khronos OpenGL ARB Working Group

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1

by Dave Shreiner, The Khronos OpenGL ARB Working Group


ISBN 13: 9780321552624

Format: Paperback (936 pages)
Publisher: Addison Wesley
Published: 21 Jul 2009

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Mastering Unreal Technology: The Art of Level Design Mastering Unreal Technology: The Art of Level Design by Jason Busby,Zak Parrish,Joel Van Eenwyk

Mastering Unreal Technology: The Art of Level Design

by Jason Busby,Zak Parrish,Joel Van Eenwyk


ISBN 13: 9780672326929

Format: Paperback (984 pages)
Publisher: Sams
Published: 02 Dec 2004

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Making Movies, Photos, Music, & DVDs on Your Mac: Using Apple's Digital Hub Making Movies, Photos, Music, & DVDs on Your Mac: Using Apple's Digital Hub by Jesse Feiler

Making Movies, Photos, Music, & DVDs on Your Mac: Using Apple's Digital Hub

by Jesse Feiler


ISBN 13: 9780072225549

Format: Illustrated (436 pages)
Publisher: McGraw-Hill/OsborneMedia
Published: 01 Sep 2002

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Theory of Fun for Game Design Theory of Fun for Game Design by Ralph Koster

Theory of Fun for Game Design

by Ralph Koster


ISBN 13: 9781932111972

Format: Paperback (256 pages)
Publisher: O′Reilly
Published: 01 Jan 2005

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3DS Max 4: Visual QuickStart Guide (Visual QuickStart Guides) 3DS Max 4: Visual QuickStart Guide (Visual QuickStart Guides) by Michele Matossian

3DS Max 4: Visual QuickStart Guide (Visual QuickStart Guides)

by Michele Matossian


ISBN 13: 9780201734294

Format: Paperback (500 pages)
Publisher: Peachpit Press
Published: 18 Jun 2001

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Truespace 3 & 4 Creature Creations Truespace 3 & 4 Creature Creations by DOBBS

Truespace 3 & 4 Creature Creations

by DOBBS


ISBN 13: 9781886801806

Format: Paperback (400 pages)
Publisher: Charles River Media
Published: Dec 1998

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Polygonal Modeling: Basic and Advanced Techniques (Wordware Game and Graphics Library) Polygonal Modeling: Basic and Advanced Techniques (Wordware Game and Graphics Library) by Mario Russo

Polygonal Modeling: Basic and Advanced Techniques (Wordware Game and Graphics Library)

by Mario Russo


ISBN 13: 9781598220070

Format: Paperback (412 pages)
Publisher: Wordware Publishing Inc.
Published: 01 Nov 2005

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How to Do Everything with Second Life® How to Do Everything with Second Life® by Richard Mansfield

How to Do Everything with Second Life®

by Richard Mansfield


ISBN 13: 9780071497893

Format: Paperback (268 pages)
Publisher: McGraw-Hill Osborne
Published: 01 Oct 2007

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Extreme Photoshop CS Extreme Photoshop CS by Matt Kloskowski

Extreme Photoshop CS

by Matt Kloskowski


ISBN 13: 9781590594285

Format: Paperback (345 pages)
Publisher: FRIENDS OF ED
Published: 01 Jan 2005

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