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Beyond Memory Beyond Memory by Manning Publications, Len Dorfman, Narendra K. Ghosh

Beyond Memory

by Manning Publications, Len Dorfman, Narendra K. Ghosh


ISBN 13: 9780135696170

Format: Paperback (275 pages)
Publisher: Prentice Hall
Published: 13 Mar 1996

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3ds Max 2008 Bible 3ds Max 2008 Bible by Kelly L. Murdock

3ds Max 2008 Bible

by Kelly L. Murdock


ISBN 13: 9780470187609

Format: Paperback (1266 pages)
Publisher: John Wiley & Sons
Published: 15 Jan 2008

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Protecting Games: A Security Handbook for Game Developers and Publishers Protecting Games: A Security Handbook for Game Developers and Publishers by Steven Davis

Protecting Games: A Security Handbook for Game Developers and Publishers

by Steven Davis


ISBN 13: 9781584506706

Format: Paperback (398 pages)
Publisher: Delmar
Published: 07 Feb 2009

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Design and Use of Serious Games: 37 (Intelligent Systems, Control and Automation: Science and Engineering) Design and Use of Serious Games: 37 (Intelligent Systems, Control and Automation: Science and Engineering) by Marja Helena Kankaanranta,Pekka Neittaanmäki

Design and Use of Serious Games: 37 (Intelligent Systems, Control and Automation: Science and Engineering)

by Marja Helena Kankaanranta,Pekka Neittaanmäki


ISBN 13: 9781402094958

Format: Hardcover (216 pages)
Publisher: Springer
Published: 16 Dec 2008

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Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) by Lynn Thomas Harrison

Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)

by Lynn Thomas Harrison


ISBN 13: 9781590590812

Format: Paperback (428 pages)
Publisher: Apress
Published: 01 Oct 2003

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Foundation Macromedia Flash MX 2004 Foundation Macromedia Flash MX 2004 by Kristian Besley

Foundation Macromedia Flash MX 2004

by Kristian Besley


ISBN 13: 9781590593035

Format: Illustrated (492 pages)
Publisher: Apress
Published: 01 Feb 2004

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GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series) GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series) by Erik Yuzwa

GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series)

by Erik Yuzwa


ISBN 13: 9781584504320

Format: Paperback (392 pages)
Publisher: Charles River Media
Published: 10 Feb 2006

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Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books) Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books) by Markus Montola

Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)

by Markus Montola


ISBN 13: 9780123748539

Format: Illustrated (336 pages)
Publisher: Routledge
Published: 22 Jul 2009

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