Buy Used and New Programming Books

Results for Programming

Showing 97 to 108 of 267 results
Foundation Game Design with Flash (Foundations) Foundation Game Design with Flash (Foundations) by Rex van der Spuy

Foundation Game Design with Flash (Foundations)

by Rex van der Spuy


ISBN 13: 9781430218210

Format: Illustrated (608 pages)
Publisher: Apress
Published: 02 Jun 2010

Save for later

Used : $11.15  
New : $36.31  
Used : $11.15 New : $36.31
Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune by Aaron Reed

Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune

by Aaron Reed


ISBN 13: 9780596521950

Format: Illustrated (510 pages)
Publisher: O'Reilly Media
Published: 05 Dec 2008

Save for later

Used : $11.89  
New : $31.31  
Used : $11.89 New : $31.31
3DS Max 4: Visual QuickStart Guide (Visual QuickStart Guides) 3DS Max 4: Visual QuickStart Guide (Visual QuickStart Guides) by Michele Matossian

3DS Max 4: Visual QuickStart Guide (Visual QuickStart Guides)

by Michele Matossian


ISBN 13: 9780201734294

Format: Paperback (500 pages)
Publisher: Peachpit Press
Published: 18 Jun 2001

Save for later

Used : $12.00  
 
Used : $12.00
The Photoshop 4 Wow! Book, Macintosh Edition: Mac Edition (Wow Books) The Photoshop 4 Wow! Book, Macintosh Edition: Mac Edition (Wow Books) by Linnea Dayton

The Photoshop 4 Wow! Book, Macintosh Edition: Mac Edition (Wow Books)

by Linnea Dayton


ISBN 13: 9780201688566

Format: Paperback (336 pages)
Publisher: Peachpit Press
Published: 30 Jan 1998

Save for later

Bargain Bin Item

Used : $12.52  
 
Used : $12.52
Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) by Tom McReynolds,David Blythe

Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)

by Tom McReynolds,David Blythe


ISBN 13: 9781558606593

Format: Hardcover (672 pages)
Publisher: Morgan Kaufmann
Published: 17 Feb 2005

Save for later

Used : $12.79  
 
Used : $12.79
Wii Game Creation for Teens Wii Game Creation for Teens by Michael Duggan

Wii Game Creation for Teens

by Michael Duggan


ISBN 13: 9781435455559

Format: Paperback (427 pages)
Publisher: Thomson Delmar Learning, Division of Thomson Learning
Published: 09 Feb 2010

Save for later

Used : $12.87  
 
Used : $12.87
Web Design Index by Content 03 Web Design Index by Content 03 by Guenter Beer

Web Design Index by Content 03

by Guenter Beer


ISBN 13: 9789057681110

Format: Illustrated (528 pages)
Publisher: Pepin Press
Published: 01 Nov 2007

Save for later

Used : $13.05  
 
Used : $13.05
iPhone 3D Programming: Developing Graphical Applications with OpenGL ES iPhone 3D Programming: Developing Graphical Applications with OpenGL ES by N/A

iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

by N/A


ISBN 13: 9780596804824

Format: Paperback (448 pages)
Publisher: O'Reilly Media
Published: 14 May 2010

Save for later

Used : $13.91  
New : $34.82  
Used : $13.91 New : $34.82
Easy Adobe® Photoshop® 6 (Easy S.) Easy Adobe® Photoshop® 6 (Easy S.) by Kate Binder

Easy Adobe® Photoshop® 6 (Easy S.)

by Kate Binder


ISBN 13: 9780789724236

Format: Paperback (288 pages)
Publisher: QUE
Published: 31 Oct 2000

Save for later

Used : $14.79  
 
Used : $14.79
The OpenGL Programming Guide: Release 1 The OpenGL Programming Guide: Release 1 by Jackie Neider,etc.

The OpenGL Programming Guide: Release 1

by Jackie Neider,etc.


ISBN 13: 9780201632743

Format: Paperback (640 pages)
Publisher: Addison Wesley
Published: Feb 1993

Save for later

Used : $15.77  
 
Used : $15.77
3D Games Programming: Using Directx 10 and Open GL 3D Games Programming: Using Directx 10 and Open GL by Pierre Rautenbach

3D Games Programming: Using Directx 10 and Open GL

by Pierre Rautenbach


ISBN 13: 9781844808779

Format: Paperback (688 pages)
Publisher: Cengage Learning
Published: 02 Oct 2008

Save for later

Used : $16.05  
 
Used : $16.05
Theory of Fun for Game Design Theory of Fun for Game Design by Ralph Koster

Theory of Fun for Game Design

by Ralph Koster


ISBN 13: 9781932111972

Format: Paperback (256 pages)
Publisher: O′Reilly
Published: 01 Jan 2005

Save for later

Used : $16.42  
 
Used : $16.42