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Game Character Modeling and Animation with 3ds Max Game Character Modeling and Animation with 3ds Max by Yancey Clinton

Game Character Modeling and Animation with 3ds Max

by Yancey Clinton


ISBN 13: 9780240809786

Format: Paperback (360 pages)
Publisher: Focal Press
Published: 12 Oct 2007

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AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++ AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++ by Mark Watson

AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++

by Mark Watson


ISBN 13: 9780471127086

Format: Paperback (309 pages)
Publisher: John Wiley & Sons
Published: 13 Feb 1996

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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1 OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1 by OpenGL Architecture Review Board,Dave Shreiner,Mason Woo,Jackie Neider,Tom Davis

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1

by OpenGL Architecture Review Board,Dave Shreiner,Mason Woo,Jackie Neider,Tom Davis


ISBN 13: 9780321481009

Format: Paperback (928 pages)
Publisher: Addison Wesley
Published: 30 Jul 2007

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Robin Williams Design Workshop (Livelessons) Robin Williams Design Workshop (Livelessons) by Robin Williams,John Tollett

Robin Williams Design Workshop (Livelessons)

by Robin Williams,John Tollett


ISBN 13: 9780321441768

Format: Paperback (288 pages)
Publisher: Peachpit Press
Published: 10 Aug 2006

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Flash MX Games: Art to ActionScript Flash MX Games: Art to ActionScript by Nik Lever

Flash MX Games: Art to ActionScript

by Nik Lever


ISBN 13: 9780240519036

Format: Paperback (438 pages)
Publisher: Focal Press
Published: 21 Nov 2002

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.NET Game Programming with DirectX 9.0 .NET Game Programming with DirectX 9.0 by Alexandre Santos Lobão, Ellen Hatton

.NET Game Programming with DirectX 9.0

by Alexandre Santos Lobão, Ellen Hatton


ISBN 13: 9781590590515

Format: Paperback (654 pages)
Publisher: APress
Published: 01 Apr 2003

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Game Architecture and Design Game Architecture and Design by Andrew Rollings

Game Architecture and Design

by Andrew Rollings


ISBN 13: 9781576104255

Format: Paperback (742 pages)
Publisher: Coriolis Group,U.S.
Published: Nov 1999

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Paint Shop Pro 7 Fast and Easy (Fast & Easy S.) Paint Shop Pro 7 Fast and Easy (Fast & Easy S.) by Diane Koers

Paint Shop Pro 7 Fast and Easy (Fast & Easy S.)

by Diane Koers


ISBN 13: 9780761532415

Format: Paperback (412 pages)
Publisher: Premier Press
Published: 01 Nov 2000

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Unreal Game Development Unreal Game Development by Ashish Amresh,Alex Okita

Unreal Game Development

by Ashish Amresh,Alex Okita


ISBN 13: 9781568814599

Format: Paperback (500 pages)
Publisher: A K Peters/CRC Press
Published: 03 Aug 2010

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Beginning Game Programming (Sams Teach Yourself) Beginning Game Programming (Sams Teach Yourself) by Michael Morrison

Beginning Game Programming (Sams Teach Yourself)

by Michael Morrison


ISBN 13: 9780672326592

Format: Paperback (624 pages)
Publisher: Sams
Published: 01 Jun 2004

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Programming Windows Presentation Foundation Programming Windows Presentation Foundation by Chris Sells,Ian Griffiths

Programming Windows Presentation Foundation

by Chris Sells,Ian Griffiths


ISBN 13: 9780596101138

Format: Paperback (448 pages)
Publisher: O'Reilly Media
Published: 12 Sep 2005
Other Format: Illustrated

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Illustrator CS2 Killer Tips Illustrator CS2 Killer Tips by Dave Cross,Matt Kloskowski

Illustrator CS2 Killer Tips

by Dave Cross,Matt Kloskowski


ISBN 13: 9780321330659

Format: Paperback (320 pages)
Publisher: New Riders
Published: 23 Sep 2005

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