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Beyond Digital Photography: Transforming Photos into Fine Art with Photoshop and Painter Beyond Digital Photography: Transforming Photos into Fine Art with Photoshop and Painter by Cher Threinen-Pendarvis, Donal Jolley

Beyond Digital Photography: Transforming Photos into Fine Art with Photoshop and Painter

by Cher Threinen-Pendarvis, Donal Jolley


ISBN 13: 9780321410214

Format: Paperback (256 pages)
Publisher: Peachpit Press
Published: 03 Jun 2009

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Digital Media Tools Digital Media Tools by Nigel Chapman, Jenny Chapman

Digital Media Tools

by Nigel Chapman, Jenny Chapman


ISBN 13: 9780470857489

Format: Paperback (646 pages)
Publisher: John Wiley & Sons
Published: 22 Aug 2003
Other Format: Illustrated, Paperback

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Essential Zbrush (Wordware Game and Graphics Library) Essential Zbrush (Wordware Game and Graphics Library) by Wayne Robson

Essential Zbrush (Wordware Game and Graphics Library)

by Wayne Robson


ISBN 13: 9781598220599

Format: Paperback (754 pages)
Publisher: Wordware Publishing Inc.,U.S.
Published: 01 Oct 2008

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Mapping Hacks: Tips & Tools for Electronic Cartography Mapping Hacks: Tips & Tools for Electronic Cartography by Rich Gibson, Schuyler Erle, Jo Walsh

Mapping Hacks: Tips & Tools for Electronic Cartography

by Rich Gibson, Schuyler Erle, Jo Walsh


ISBN 13: 9780596007034

Format: Paperback (568 pages)
Publisher: O'Reilly Media
Published: 09 Jun 2005

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Premiere 6 for Macintosh and Windows (Visual QuickStart Guides) Premiere 6 for Macintosh and Windows (Visual QuickStart Guides) by Antony Bolante

Premiere 6 for Macintosh and Windows (Visual QuickStart Guides)

by Antony Bolante


ISBN 13: 9780201722079

Format: Paperback (561 pages)
Publisher: Peachpit Press
Published: 27 Mar 2001

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Adobe Illustrator CS2 Classroom in a Book Adobe Illustrator CS2 Classroom in a Book by . Adobe Creative Team

Adobe Illustrator CS2 Classroom in a Book

by . Adobe Creative Team


ISBN 13: 9780321321831

Format: Paperback (472 pages)
Publisher: Adobe
Published: 17 Jun 2005
Other Format: Paperback

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Beginning iPhone Games Development (Books for Professionals by Professionals) Beginning iPhone Games Development (Books for Professionals by Professionals) by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy

Beginning iPhone Games Development (Books for Professionals by Professionals)

by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy


ISBN 13: 9781430225997

Format: Paperback (728 pages)
Publisher: APRESS
Published: 28 Apr 2010

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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox by Michael Ingrassia

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

by Michael Ingrassia


ISBN 13: 9780240810645

Format: Paperback (416 pages)
Publisher: Focal Press
Published: 19 Nov 2008

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The Game Animator's Guide to Maya The Game Animator's Guide to Maya by Michael McKinley

The Game Animator's Guide to Maya

by Michael McKinley


ISBN 13: 9780470038574

Format: Paperback (251 pages)
Publisher: John Wiley & Sons
Published: 23 Jun 2006

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Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune by Aaron Reed

Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune

by Aaron Reed


ISBN 13: 9780596521950

Format: Illustrated (510 pages)
Publisher: O'Reilly Media
Published: 05 Dec 2008

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Brands & Gaming: The Computer Gaming Phenomenon and Its Impact on Brands and Businesses Brands & Gaming: The Computer Gaming Phenomenon and Its Impact on Brands and Businesses by David Nichols,Tom Farrand,Tom Rowley,Matt Avery

Brands & Gaming: The Computer Gaming Phenomenon and Its Impact on Brands and Businesses

by David Nichols,Tom Farrand,Tom Rowley,Matt Avery


ISBN 13: 9781403998972

Format: Hardcover (200 pages)
Publisher: Palgrave Macmillan
Published: 14 Nov 2005

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