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Project Arcade: Build Your Own Arcade Machine (ExtremeTech) Project Arcade: Build Your Own Arcade Machine (ExtremeTech) by John St. Clair

Project Arcade: Build Your Own Arcade Machine (ExtremeTech)

by John St. Clair


ISBN 13: 9780764556166

Format: Paperback (504 pages)
Publisher: John Wiley & Sons
Published: 11 May 2004

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Game Programming (The L Line: The Express Line To Learning) Game Programming (The L Line: The Express Line To Learning) by Andy Harris

Game Programming (The L Line: The Express Line To Learning)

by Andy Harris


ISBN 13: 9780470068229

Format: Paperback (570 pages)
Publisher: John Wiley & Sons
Published: 06 Feb 2007

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Flights of Fantasy: Programming 3D Video Games in Borland C++ Flights of Fantasy: Programming 3D Video Games in Borland C++ by Christopher Lampton

Flights of Fantasy: Programming 3D Video Games in Borland C++

by Christopher Lampton


ISBN 13: 9781878739186

Format: Paperback (600 pages)
Publisher: Waite Group
Published: Apr 1993

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Game Development Essentials: Online Game Development Game Development Essentials: Online Game Development by Rick Hall

Game Development Essentials: Online Game Development

by Rick Hall


ISBN 13: 9781418052676

Format: Paperback (304 pages)
Publisher: Delmar
Published: 15 May 2008

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Game Modeling Using Low Polygon (Charles River Media Graphics (Software)) Game Modeling Using Low Polygon (Charles River Media Graphics (Software)) by Chad Gregory Walker

Game Modeling Using Low Polygon (Charles River Media Graphics (Software))

by Chad Gregory Walker


ISBN 13: 9781584500551

Format: Paperback (353 pages)
Publisher: Charles River Media
Published: 21 Sep 2001

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iMovie 4 & iDVD: The Missing Manual iMovie 4 & iDVD: The Missing Manual by David Pogue

iMovie 4 & iDVD: The Missing Manual

by David Pogue


ISBN 13: 9780596006938

Format: Paperback (496 pages)
Publisher: Pogue Press
Published: 16 Aug 2004

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Interactive Computer Graphics: A Top-Down Approach with Shader-based OpenGL Interactive Computer Graphics: A Top-Down Approach with Shader-based OpenGL by Edward Angel, Dave Shreiner

Interactive Computer Graphics: A Top-Down Approach with Shader-based OpenGL

by Edward Angel, Dave Shreiner


ISBN 13: 9780132545235

Format: Hardcover (768 pages)
Publisher: Addison Wesley
Published: 31 Mar 2011

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Used : $23.35  
 
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ActionScript for Multiplayer Games and Virtual Worlds (One-Off) ActionScript for Multiplayer Games and Virtual Worlds (One-Off) by Jobe Makar

ActionScript for Multiplayer Games and Virtual Worlds (One-Off)

by Jobe Makar


ISBN 13: 9780321643360

Format: Paperback (312 pages)
Publisher: New Riders
Published: 23 Jul 2009

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Game Engine Architecture Game Engine Architecture by Jason Gregory, Jeff Lander, Matt Whiting

Game Engine Architecture

by Jason Gregory, Jeff Lander, Matt Whiting


ISBN 13: 9781568814131

Format: Hardcover (864 pages)
Publisher: A K Peters/CRC Press
Published: 01 May 2009

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