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Beginning iPhone Games Development (Books for Professionals by Professionals) Beginning iPhone Games Development (Books for Professionals by Professionals) by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy

Beginning iPhone Games Development (Books for Professionals by Professionals)

by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy


ISBN 13: 9781430225997

Format: Paperback (728 pages)
Publisher: APRESS
Published: 28 Apr 2010

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Adobe Illustrator CS2 Classroom in a Book Adobe Illustrator CS2 Classroom in a Book by . Adobe Creative Team

Adobe Illustrator CS2 Classroom in a Book

by . Adobe Creative Team


ISBN 13: 9780321321831

Format: Paperback (472 pages)
Publisher: Adobe
Published: 17 Jun 2005

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The Game Animator's Guide to Maya The Game Animator's Guide to Maya by Michael McKinley

The Game Animator's Guide to Maya

by Michael McKinley


ISBN 13: 9780470038574

Format: Paperback (251 pages)
Publisher: John Wiley & Sons
Published: 23 Jun 2006

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Game Coding Complete, 3rd Game Coding Complete, 3rd by Mike McShaffry

Game Coding Complete, 3rd

by Mike McShaffry


ISBN 13: 9781584506805

Format: Paperback (908 pages)
Publisher: Delmar
Published: 09 Apr 2009

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Photoshop Four Wow Book Windows Edition (Wow Books) Photoshop Four Wow Book Windows Edition (Wow Books) by Linnea Dayton,Jack Davis

Photoshop Four Wow Book Windows Edition (Wow Books)

by Linnea Dayton,Jack Davis


ISBN 13: 9780201688573

Format: Paperback (336 pages)
Publisher: Peachpit Press
Published: 10 Dec 1997
Other Format: Paperback

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Color Management for Photographers: Hands on Techniques for Photoshop Users Color Management for Photographers: Hands on Techniques for Photoshop Users by Andrew Rodney

Color Management for Photographers: Hands on Techniques for Photoshop Users

by Andrew Rodney


ISBN 13: 9780240806495

Format: Paperback (476 pages)
Publisher: Focal Press
Published: 19 Aug 2005

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OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 by OpenGL Architecture Review Board et al.,Mason Woo,Jackie Neider,Tom Davis,Dave Shreiner

OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2

by OpenGL Architecture Review Board et al.,Mason Woo,Jackie Neider,Tom Davis,Dave Shreiner


ISBN 13: 9780201604580

Format: Paperback (784 pages)
Publisher: Addison Wesley
Published: 16 Aug 1999

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Photoshop cs Bible Photoshop cs Bible by Deke McClelland

Photoshop cs Bible

by Deke McClelland


ISBN 13: 9780764541780

Format: Paperback (1104 pages)
Publisher: John Wiley & Sons
Published: 05 Mar 2004

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Creating the Art of the Game Creating the Art of the Game by Matthew Omernick

Creating the Art of the Game

by Matthew Omernick


ISBN 13: 9783404151325

Format: Paperback (320 pages)
Publisher: New Riders
Published: 23 Mar 2004

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Macromedia Flash MX for Windows and Macintosh (Visual QuickStart Guides) Macromedia Flash MX for Windows and Macintosh (Visual QuickStart Guides) by Katherine Ulrich

Macromedia Flash MX for Windows and Macintosh (Visual QuickStart Guides)

by Katherine Ulrich


ISBN 13: 9780201794816

Format: Paperback (640 pages)
Publisher: Peachpit Press
Published: 30 May 2002

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Learning Autodesk 3ds Max 2008 Foundation Learning Autodesk 3ds Max 2008 Foundation by Autodesk

Learning Autodesk 3ds Max 2008 Foundation

by Autodesk


ISBN 13: 9780240809274

Format: Paperback (480 pages)
Publisher: Focal Press
Published: 15 Dec 2007

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Modeling a Character in 3DS Max Modeling a Character in 3DS Max by Paul Steed

Modeling a Character in 3DS Max

by Paul Steed


ISBN 13: 9781556228155

Format: Paperback (450 pages)
Publisher: Wordware Publishing Inc.
Published: Sep 2001

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