Adobe After Effects 4.0 (Classroom in a Book)
by Adobe Creative Team
ISBN 13: 9780201658910
Format: Paperback (384 pages) Publisher: Adobe Published: 15 Jul 1999
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Photoshop 7 for Windows and Macintosh: Visual QuickStart Guide (Visual QuickStart Guides)
by Elaine Weinmann, Peter Lourekas
ISBN 13: 9780201882841
Format: Paperback (616 pages) Publisher: Peachpit Press Published: 16 Aug 2002
Beginning C ++ Through Game Programming, Second Edition
by Michael Dawson
ISBN 13: 9781598633603
Format: Paperback (361 pages) Publisher: Delmar Cengage Learning Published: 19 Dec 2006
Character Development for Game (Game Development Series)
by Lee Sheldon
ISBN 13: 9781592003532
Format: Paperback (474 pages) Publisher: Premier Press Published: 01 Jun 2004
Teach Yourself Visually Digital Photography (Visual Read Less, Learn More)
by Charlotte K. Lowrie
ISBN 13: 9780764555961
Format: Paperback (304 pages) Publisher: John Wiley & Sons Published: 09 Jan 2004 Other Format: Paperback
Professional XNA Game Programming: For Xbox 360 and Windows
by Benjamin Nitschke
ISBN 13: 9780470126776
Format: Paperback (504 pages) Publisher: John Wiley & Sons Published: 08 May 2007
Photoshop Elements 2: Top 100 Simplified Tips and Tricks (Top 100 Simplified: Tips & Tricks)
by Denis Graham,Mike Wooldridge,Kelly Ewing
ISBN 13: 9780764543531
Format: Paperback (240 pages) Publisher: John Wiley & Sons Published: 22 Aug 2003
3ds Max 6 Animation and Visual Effects Techniques (Charles River Media Graphics) (Charles River Media Graphics)
by Sanford Kennedy
ISBN 13: 9781584503347
Format: Paperback (550 pages) Publisher: Charles River Media Published: 23 Dec 2003
Grids for the Internet and Other Digital Media (E-design S.)
by Veruschka Gotz
ISBN 13: 9782884790031
Format: Paperback (160 pages) Publisher: AVA Publishing SA Published: 21 Oct 2002
OpenGL SuperBible: Comprehensive Tutorial and Reference
by Benjamin Lipchak, Richard S. Wright Jr., Nicholas Haemel
ISBN 13: 9780321498823
Format: Paperback (1248 pages) Publisher: Addison Wesley Published: 18 Jun 2007
Flights of Fantasy: Programming 3D Video Games in Borland C++
by Christopher Lampton
ISBN 13: 9781878739186
Format: Paperback (600 pages) Publisher: Waite Group Published: Apr 1993
AI for Games and Animation: A Cognitive Modeling Approach
by John David Funge
ISBN 13: 9781568811031
Format: Hardcover (236 pages) Publisher: A K Peters/CRC Press Published: 22 Jul 1999