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Augmented Learning: Research and Design of Mobile Educational Games Augmented Learning: Research and Design of Mobile Educational Games by E Klopfer

Augmented Learning: Research and Design of Mobile Educational Games

by E Klopfer


ISBN 13: 9780262113151

Format: Hardcover (251 pages)
Publisher: MIT Press
Published: 16 May 2008

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Extreme Photoshop CS Extreme Photoshop CS by Matt Kloskowski

Extreme Photoshop CS

by Matt Kloskowski


ISBN 13: 9781590594285

Format: Paperback (345 pages)
Publisher: FRIENDS OF ED
Published: 01 Jan 2005

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3DS Max 4: Visual QuickStart Guide (Visual QuickStart Guides) 3DS Max 4: Visual QuickStart Guide (Visual QuickStart Guides) by Michele Matossian

3DS Max 4: Visual QuickStart Guide (Visual QuickStart Guides)

by Michele Matossian


ISBN 13: 9780201734294

Format: Paperback (500 pages)
Publisher: Peachpit Press
Published: 18 Jun 2001

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Writing for Video Game Genres: From FPS to RPG Writing for Video Game Genres: From FPS to RPG by Wendy Despain

Writing for Video Game Genres: From FPS to RPG

by Wendy Despain


ISBN 13: 9781568814179

Format: Illustrated (305 pages)
Publisher: A K Peters/CRC Press
Published: 01 Apr 2009

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Lightwave Applied Version 6.5 Lightwave Applied Version 6.5 by J. Tracy

Lightwave Applied Version 6.5

by J. Tracy


ISBN 13: 9780929870595

Format: Paperback (726 pages)
Publisher: Advanstar Communications Inc
Published: 12 Nov 2001

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How to Do Everything with Second Life® How to Do Everything with Second Life® by Richard Mansfield

How to Do Everything with Second Life®

by Richard Mansfield


ISBN 13: 9780071497893

Format: Paperback (268 pages)
Publisher: McGraw-Hill Osborne
Published: 01 Oct 2007

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Second Lives Second Lives by Tim Guest

Second Lives

by Tim Guest


ISBN 13: 9780091796570

Format: Paperback (368 pages)
Publisher: Hutchinson
Published: 07 Jun 2007

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Innovation Games: Creating Breakthrough Products Through Collaborative Play Innovation Games: Creating Breakthrough Products Through Collaborative Play by Luke Hohmann

Innovation Games: Creating Breakthrough Products Through Collaborative Play

by Luke Hohmann


ISBN 13: 9780321437297

Format: Illustrated (190 pages)
Publisher: Addison-Wesley Professional
Published: 28 Aug 2006

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Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript by Mario Andres Pagella

Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

by Mario Andres Pagella


ISBN 13: 9781449304751

Format: Paperback (154 pages)
Publisher: O'Reilly Media
Published: 07 Sep 2011

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Tricks of the Game Programming Gurus Tricks of the Game Programming Gurus by Andre LaMothe

Tricks of the Game Programming Gurus

by Andre LaMothe


ISBN 13: 9780672305078

Format: Paperback (1200 pages)
Publisher: Sams Publishing
Published: Jul 1994

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The Art of Game Worlds The Art of Game Worlds by Dave Morris, Leo Hartas

The Art of Game Worlds

by Dave Morris, Leo Hartas


ISBN 13: 9780060724306

Format: Paperback (192 pages)
Publisher: Harper Design International
Published: 08 Mar 2005
Other Format: Paperback

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