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Maya Studio Projects: Game Environments and Props Maya Studio Projects: Game Environments and Props by Michael McKinley

Maya Studio Projects: Game Environments and Props

by Michael McKinley


ISBN 13: 9780470524039

Format: Paperback (288 pages)
Publisher: John Wiley & Sons
Published: 05 Mar 2010

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Website Graphics Now Website Graphics Now by Noel Douglas, Geert J. Strengholt, Willem Velthoven

Website Graphics Now

by Noel Douglas, Geert J. Strengholt, Willem Velthoven


ISBN 13: 9780500281192

Format: Paperback (159 pages)
Publisher: Thames & Hudson Ltd
Published: 19 Jul 1999

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Color and Type for the Screen (Digital Media Design) (Digital Media Design S.) Color and Type for the Screen (Digital Media Design) (Digital Media Design S.) by Veruschka Gotz

Color and Type for the Screen (Digital Media Design) (Digital Media Design S.)

by Veruschka Gotz


ISBN 13: 9782880463298

Format: Paperback (160 pages)
Publisher: Rotovision
Published: 01 Apr 1998

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Premiere 6 for Macintosh and Windows (Visual QuickStart Guides) Premiere 6 for Macintosh and Windows (Visual QuickStart Guides) by Antony Bolante

Premiere 6 for Macintosh and Windows (Visual QuickStart Guides)

by Antony Bolante


ISBN 13: 9780201722079

Format: Paperback (561 pages)
Publisher: Peachpit Press
Published: 27 Mar 2001

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Adobe Illustrator CS2 Classroom in a Book Adobe Illustrator CS2 Classroom in a Book by . Adobe Creative Team

Adobe Illustrator CS2 Classroom in a Book

by . Adobe Creative Team


ISBN 13: 9780321321831

Format: Paperback (472 pages)
Publisher: Adobe
Published: 17 Jun 2005
Other Format: Paperback

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Beginning iPhone Games Development (Books for Professionals by Professionals) Beginning iPhone Games Development (Books for Professionals by Professionals) by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy

Beginning iPhone Games Development (Books for Professionals by Professionals)

by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy


ISBN 13: 9781430225997

Format: Paperback (728 pages)
Publisher: APRESS
Published: 28 Apr 2010

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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox by Michael Ingrassia

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

by Michael Ingrassia


ISBN 13: 9780240810645

Format: Paperback (416 pages)
Publisher: Focal Press
Published: 19 Nov 2008

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Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune by Aaron Reed

Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune

by Aaron Reed


ISBN 13: 9780596521950

Format: Illustrated (510 pages)
Publisher: O'Reilly Media
Published: 05 Dec 2008

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The Game Animator's Guide to Maya The Game Animator's Guide to Maya by Michael McKinley

The Game Animator's Guide to Maya

by Michael McKinley


ISBN 13: 9780470038574

Format: Paperback (251 pages)
Publisher: John Wiley & Sons
Published: 23 Jun 2006

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Physics for Game Developers Physics for Game Developers by David M Bourg

Physics for Game Developers

by David M Bourg


ISBN 13: 9780596000066

Format: Paperback (352 pages)
Publisher: O′Reilly
Published: 13 Nov 2001

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Brands & Gaming: The Computer Gaming Phenomenon and Its Impact on Brands and Businesses Brands & Gaming: The Computer Gaming Phenomenon and Its Impact on Brands and Businesses by David Nichols,Tom Farrand,Tom Rowley,Matt Avery

Brands & Gaming: The Computer Gaming Phenomenon and Its Impact on Brands and Businesses

by David Nichols,Tom Farrand,Tom Rowley,Matt Avery


ISBN 13: 9781403998972

Format: Hardcover (200 pages)
Publisher: Palgrave Macmillan
Published: 14 Nov 2005

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Graphic Design as Communication Graphic Design as Communication by Malcolm Barnard

Graphic Design as Communication

by Malcolm Barnard


ISBN 13: 9780415278133

Format: Illustrated (208 pages)
Publisher: Routledge
Published: 26 Jan 2005

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