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Game Usability: Advancing the Player Experience Game Usability: Advancing the Player Experience by Katherine Isbister, Noah Schaffer

Game Usability: Advancing the Player Experience

by Katherine Isbister, Noah Schaffer


ISBN 13: 9780123744470

Format: Paperback (400 pages)
Publisher: Morgan Kaufmann
Published: 01 Oct 2008

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Foundation Game Design with Flash (Foundations) Foundation Game Design with Flash (Foundations) by Rex van der Spuy

Foundation Game Design with Flash (Foundations)

by Rex van der Spuy


ISBN 13: 9781430218210

Format: Illustrated (608 pages)
Publisher: Apress
Published: 02 Jun 2010

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Interactive Computer Graphics: A Top-down Approach Using Opengl (International Edition) Interactive Computer Graphics: A Top-down Approach Using Opengl (International Edition) by Edward Angel

Interactive Computer Graphics: A Top-down Approach Using Opengl (International Edition)

by Edward Angel


ISBN 13: 9780321312525

Format: Paperback (816 pages)
Publisher: Pearson Education
Published: 01 Mar 2005

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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design by Scott Rogers

Level Up!: The Guide to Great Video Game Design

by Scott Rogers


ISBN 13: 9780470688670

Format: Paperback (514 pages)
Publisher: John Wiley & Sons
Published: 14 Sep 2010

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How to Use Adobe Premiere 6 How to Use Adobe Premiere 6 by Douglas Dixon

How to Use Adobe Premiere 6

by Douglas Dixon


ISBN 13: 9780672321665

Format: Paperback (272 pages)
Publisher: Sams
Published: 20 Jul 2001

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OpenGL ES 2.0 Programming Guide OpenGL ES 2.0 Programming Guide by Aaftab Munshi

OpenGL ES 2.0 Programming Guide

by Aaftab Munshi


ISBN 13: 9780321502797

Format: Illustrated (450 pages)
Publisher: Addison-Wesley Professional
Published: 24 Jul 2008

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LEGO Mindstorms NXT-G Programming Guide (Technology in Action) LEGO Mindstorms NXT-G Programming Guide (Technology in Action) by James Floyd Kelly

LEGO Mindstorms NXT-G Programming Guide (Technology in Action)

by James Floyd Kelly


ISBN 13: 9781590598719

Format: Paperback (216 pages)
Publisher: APRESS
Published: 16 Jul 2007

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Unity Game Development Essentials Unity Game Development Essentials by W Goldstone

Unity Game Development Essentials

by W Goldstone


ISBN 13: 9781847198181

Format: Paperback (316 pages)
Publisher: PACKT PUBLISHING
Published: 13 Oct 2009

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Adobe Illustrator CS2 Classroom in a Book Adobe Illustrator CS2 Classroom in a Book by . Adobe Creative Team

Adobe Illustrator CS2 Classroom in a Book

by . Adobe Creative Team


ISBN 13: 9780321321831

Format: Paperback (472 pages)
Publisher: Adobe
Published: 17 Jun 2005
Other Format: Paperback

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Computer Game Design: Theory and Practice Computer Game Design: Theory and Practice by Richard Rouse

Computer Game Design: Theory and Practice

by Richard Rouse


ISBN 13: 9781556227356

Format: Paperback (500 pages)
Publisher: Wordware Publishing Inc.,U.S.
Published: 01 Feb 2001
Other Format: Illustrated

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The Perfect Digital Portfolio (The AVA Guides S.) The Perfect Digital Portfolio (The AVA Guides S.) by Stephen Romaniello

The Perfect Digital Portfolio (The AVA Guides S.)

by Stephen Romaniello


ISBN 13: 9782884790161

Format: Paperback (160 pages)
Publisher: AVA Publishing SA
Published: 07 Apr 2003

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