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Game Usability: Advancing the Player Experience Game Usability: Advancing the Player Experience by Katherine Isbister, Noah Schaffer

Game Usability: Advancing the Player Experience

by Katherine Isbister, Noah Schaffer


ISBN 13: 9780123744470

Format: Paperback (400 pages)
Publisher: Morgan Kaufmann
Published: 01 Oct 2008

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Foundation Game Design with Flash (Foundations) Foundation Game Design with Flash (Foundations) by Rex van der Spuy

Foundation Game Design with Flash (Foundations)

by Rex van der Spuy


ISBN 13: 9781430218210

Format: Illustrated (608 pages)
Publisher: Apress
Published: 02 Jun 2010

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Interactive Computer Graphics: A Top-down Approach Using Opengl (International Edition) Interactive Computer Graphics: A Top-down Approach Using Opengl (International Edition) by Edward Angel

Interactive Computer Graphics: A Top-down Approach Using Opengl (International Edition)

by Edward Angel


ISBN 13: 9780321312525

Format: Paperback (816 pages)
Publisher: Pearson Education
Published: 01 Mar 2005

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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design by Scott Rogers

Level Up!: The Guide to Great Video Game Design

by Scott Rogers


ISBN 13: 9780470688670

Format: Paperback (514 pages)
Publisher: John Wiley & Sons
Published: 14 Sep 2010

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How to Use Adobe Premiere 6 How to Use Adobe Premiere 6 by Douglas Dixon

How to Use Adobe Premiere 6

by Douglas Dixon


ISBN 13: 9780672321665

Format: Paperback (272 pages)
Publisher: Sams
Published: 20 Jul 2001

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OpenGL ES 2.0 Programming Guide OpenGL ES 2.0 Programming Guide by Aaftab Munshi

OpenGL ES 2.0 Programming Guide

by Aaftab Munshi


ISBN 13: 9780321502797

Format: Illustrated (450 pages)
Publisher: Addison-Wesley Professional
Published: 24 Jul 2008

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LEGO Mindstorms NXT-G Programming Guide (Technology in Action) LEGO Mindstorms NXT-G Programming Guide (Technology in Action) by James Floyd Kelly

LEGO Mindstorms NXT-G Programming Guide (Technology in Action)

by James Floyd Kelly


ISBN 13: 9781590598719

Format: Paperback (216 pages)
Publisher: APRESS
Published: 16 Jul 2007

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Unity Game Development Essentials Unity Game Development Essentials by W Goldstone

Unity Game Development Essentials

by W Goldstone


ISBN 13: 9781847198181

Format: Paperback (316 pages)
Publisher: PACKT PUBLISHING
Published: 13 Oct 2009

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Adobe Illustrator CS2 Classroom in a Book Adobe Illustrator CS2 Classroom in a Book by . Adobe Creative Team

Adobe Illustrator CS2 Classroom in a Book

by . Adobe Creative Team


ISBN 13: 9780321321831

Format: Paperback (472 pages)
Publisher: Adobe
Published: 17 Jun 2005
Other Format: Paperback

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Computer Game Design: Theory and Practice Computer Game Design: Theory and Practice by Richard Rouse

Computer Game Design: Theory and Practice

by Richard Rouse


ISBN 13: 9781556227356

Format: Paperback (500 pages)
Publisher: Wordware Publishing Inc.,U.S.
Published: 01 Feb 2001
Other Format: Illustrated

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