Photoshop in a Nutshell: A Desktop Quick Reference
by Donnie O'Quinn
ISBN 13: 9781565925656
Format: Paperback (658 pages) Publisher: O'Reilly Media Published: 01 Apr 1999 Other Format: Paperback
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QuarkXPress to InDesign: Face to Face
by Galen Gruman
ISBN 13: 9780764583797
Format: Illustrated (434 pages) Publisher: JW Published: 29 Mar 2005
OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4
by OpenGL Architecture Review Board et al.,Dave Shreiner,Mason Woo,Jackie Neider,Tom Davis
ISBN 13: 9780321173485
Format: Paperback (816 pages) Publisher: Addison Wesley Published: 13 Nov 2003
Game Art: The Graphic Art of Computer Games
by Dave Morris, Leo Hartas
ISBN 13: 9780823020805
Format: Paperback (192 pages) Publisher: Watson-Guptill Publications Published: Jul 2003
Teach Yourself Visually Photoshop CS2
by Mike Wooldridge, Linda Wooldridge
ISBN 13: 9780764588402
Format: Paperback (320 pages) Publisher: John Wiley & Sons Published: 24 Jun 2005
Photoshop 7 for Windows and Macintosh: Visual QuickStart Guide (Visual QuickStart Guides)
by Elaine Weinmann, Peter Lourekas
ISBN 13: 9780201882841
Format: Paperback (616 pages) Publisher: Peachpit Press Published: 16 Aug 2002
The Perfect Digital Portfolio (The AVA Guides S.)
by Stephen Romaniello
ISBN 13: 9782884790161
Format: Paperback (160 pages) Publisher: AVA Publishing SA Published: 07 Apr 2003
Master Visually Photoshop Elements 3 for Digital Photographers
by Laurie Ulrich Fuller
ISBN 13: 9780764578786
Format: Paperback (398 pages) Publisher: John Wiley & Sons Published: 27 Apr 2005
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
by Dave Shreiner, The Khronos OpenGL ARB Working Group
ISBN 13: 9780321552624
Format: Paperback (936 pages) Publisher: Addison Wesley Published: 21 Jul 2009
OpenGL SuperBible
by Richard S Wright, Benjamin Lipchak
ISBN 13: 9780672326011
Format: Paperback (1200 pages) Publisher: Sams Published: 30 Jun 2004
Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library)
by Frank D. Luna
ISBN 13: 9781598220537
Format: Paperback (502 pages) Publisher: Wordware Publishing Inc. Published: 01 Oct 2008
iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide)
by Paul Zirkle,Joe Hogue
ISBN 13: 9780596159856
Format: Illustrated (260 pages) Publisher: O'Reilly Media Published: 06 Nov 2009