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Inside 3D Studio (Inside S.) Inside 3D Studio (Inside S.) by New Riders

Inside 3D Studio (Inside S.)

by New Riders


ISBN 13: 9781562050757

Format: Hardcover (900 pages)
Publisher: New Riders Publishing
Published: 01 Jan 1994

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Duke Nukem 3D Strategies and Secrets (Duke Nukem Games, No 3) Duke Nukem 3D Strategies and Secrets (Duke Nukem Games, No 3) by J Mendoza

Duke Nukem 3D Strategies and Secrets (Duke Nukem Games, No 3)

by J Mendoza


ISBN 13: 9780782117943

Format: Paperback (318 pages)
Publisher: John Wiley & Sons
Published: 01 May 1996

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3ds Max 2009 Bible 3ds Max 2009 Bible by Kelly L. Murdock

3ds Max 2009 Bible

by Kelly L. Murdock


ISBN 13: 9780470381304

Format: Paperback (1252 pages)
Publisher: John Wiley & Sons
Published: 08 Aug 2008
Other Format: Paperback

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Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune by Aaron Reed

Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune

by Aaron Reed


ISBN 13: 9780596521950

Format: Illustrated (510 pages)
Publisher: O'Reilly Media
Published: 05 Dec 2008

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An Introduction to Autodesk 3D Studio An Introduction to Autodesk 3D Studio by Mr A. Yarwood

An Introduction to Autodesk 3D Studio

by Mr A. Yarwood


ISBN 13: 9780582245136

Format: Textbook Binding (197 pages)
Publisher: Longman
Published: 19 May 1995

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Foundation (Learning Autodesk Maya 2008) Foundation (Learning Autodesk Maya 2008) by Autodesk Maya Press

Foundation (Learning Autodesk Maya 2008)

by Autodesk Maya Press


ISBN 13: 9781897177426

Format: Paperback (640 pages)
Publisher: John Wiley & Sons
Published: 21 Sep 2007

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Introducing 3D AutoCad Introducing 3D AutoCad by Robert McFarlane

Introducing 3D AutoCad

by Robert McFarlane


ISBN 13: 9780340614563

Format: Hardcover (200 pages)
Publisher: Butterworth-Heinemann Ltd
Published: 07 Jul 1992

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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics by David H. Eberly

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

by David H. Eberly


ISBN 13: 9781558605930

Format: Hardcover (561 pages)
Publisher: CRC Press
Published: 09 Oct 2000
Other Format: Hardcover

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The Art of 3-D Computer Animation and Imaging The Art of 3-D Computer Animation and Imaging by Isaac V. Kerlow

The Art of 3-D Computer Animation and Imaging

by Isaac V. Kerlow


ISBN 13: 9780471360049

Format: Paperback (448 pages)
Publisher: John Wiley & Sons
Published: 02 Jun 2000

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Magic Eye II: Now You See It...: No. 2 (Magic Eye: A New Way of Looking at the World) Magic Eye II: Now You See It...: No. 2 (Magic Eye: A New Way of Looking at the World) by N.E.Thing Enterprises

Magic Eye II: Now You See It...: No. 2 (Magic Eye: A New Way of Looking at the World)

by N.E.Thing Enterprises


ISBN 13: 9780718138486

Format: Hardcover (32 pages)
Publisher: Michael Joseph
Published: 28 Apr 1994
Other Format: Hardcover

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OpenGL SuperBible OpenGL SuperBible by Richard S Wright, Benjamin Lipchak

OpenGL SuperBible

by Richard S Wright, Benjamin Lipchak


ISBN 13: 9780672326011

Format: Paperback (1200 pages)
Publisher: Sams
Published: 30 Jun 2004

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