3ds Max 2010 Bible

3ds Max 2010 Bible

by KellyL.Murdock (Author)

Synopsis

This book covers both 3ds Max 2010 and 3ds Max 2010 Design. Hands down, the best book on 3ds Max around. Whether you're a novice eager to get started or a full-fledged animator seeking new ways to dazzle, the new edition of this perennial hot seller is the perfect 3ds Max book for you. It's crammed with the very latest features, professional techniques, and over 150 step-by-step tutorials that will build skills and spark your creativity. Don't miss the colorful insert, which showcases the work of cutting-edge 3D artists and is sure to inspire you. You can: do freeform sculpting with the new Graphite Modeling Tools; use the new Material Explorer interface to quick-navigate material hierarchies; discover viewport exposure control, ambient occlusion, and soft shadows; add multiple sound tracks to your scene with the ProSound features; quickly find mesh problems with the xView display options; and, paint directly on models in the new Viewport Canvas mode. What's on the DVD? You'll find before-and-after example files for every tutorial in the book, as well as: Unique models and textures you can customize for your own designs, and a searchable full-color PDF of the book. System Requirements: See the DVD appendix for details and complete system requirements. Also in the book: a 16-page full-color insert highlighting cutting-edge work from 3ds Max artists; animate a space scene; paint models in the viewport; and, view models with soft shadows. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Quantity

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More Information

Format: Paperback
Pages: 1296
Edition: Pap/Dvdr
Publisher: John Wiley & Sons
Published: 28 Jul 2009

ISBN 10: 0470471913
ISBN 13: 9780470471913

Author Bio
Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible. With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.