by David Eberly (Author), David Eberly (Author)
Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage in game consoles and portable game players. It also includes shader programming, physics, and memory management for game consoles and portables.
Format: Hardcover
Pages: 1040
Edition: 2
Publisher: CRC Press
Published: 03 Nov 2006
ISBN 10: 0122290631
ISBN 13: 9780122290633