iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide)
by Paul Zirkle,Joe Hogue
ISBN 13: 9780596159856
Format: Illustrated (260 pages) Publisher: O'Reilly Media Published: 06 Nov 2009
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Killer Game Programming in Java
by Andrew Davison
ISBN 13: 9780596007300
Format: Illustrated (996 pages) Publisher: O′Reilly Published: 20 May 2005
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology)
by David Eberly
ISBN 13: 9780122290633
Format: Hardcover (1040 pages) Publisher: CRC Press Published: 03 Nov 2006 Other Format: Hardcover
Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)
by Andrew J. Hanson
ISBN 13: 9780120884001
Format: Hardcover (600 pages) Publisher: Morgan Kaufmann Published: 06 Feb 2006
Pro OGRE 3D Programming (Expert's Voice in Open Source)
by Gregory Junker
ISBN 13: 9781590597101
Format: Hardcover (312 pages) Publisher: APRESS ACADEMIC Published: 28 Sep 2006
Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks)
by Steven Skiena
ISBN 13: 9780521009621
Format: Illustrated (252 pages) Publisher: Cambridge University Press Published: 06 Aug 2001
Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)
by Lynn Thomas Harrison
ISBN 13: 9781590590812
Format: Paperback (428 pages) Publisher: Apress Published: 01 Oct 2003
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
by Andrew Gahan
ISBN 13: 9780240811475
Format: Illustrated (624 pages) Publisher: Routledge Published: 17 Dec 2008
Rotation Transforms for Computer Graphics
by John Vince
ISBN 13: 9780857291530
Format: Paperback (274 pages) Publisher: Springer Published: 11 Jan 2011
Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers (Lecture Notes in Computer Science ... Vision, Pattern Recognition, and Graphics)
by
ISBN 13: 9783540892199
Format: Paperback (257 pages) Publisher: Springer Published: 19 Nov 2008
Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology)
by Gino van den Bergen
ISBN 13: 9781558608016
Format: Hardcover (277 pages) Publisher: Morgan Kaufmann Published: 11 Nov 2003