Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
by Ian Millington
ISBN 13: 9780124977822
Format: Hardcover (896 pages) Publisher: Morgan Kaufmann Published: 13 Sep 2006
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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines
by Wes McDermott
ISBN 13: 9780240815633
Format: Paperback (272 pages) Publisher: Focal Press Published: 18 Nov 2010
Physically Based Rendering: From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3d Technology)
by Matt Pharr, Greg Humphreys
ISBN 13: 9780125531801
Format: Hardcover (1056 pages) Publisher: Morgan Kaufmann Published: 28 Sep 2004
Collada: Sailing the Gulf of 3D Digital Content Creation
by Remi Arnaud, Mark C. Barnes
ISBN 13: 9781568812878
Format: Illustrated (262 pages) Publisher: A K Peters/CRC Press Published: 26 Oct 2006
Game Physics (Interactive 3d Technology Series)
by David H. Eberly
ISBN 13: 9781558607408
Format: Hardcover (816 pages) Publisher: CRC Press Published: 24 Dec 2003
Advanced 3ds Max 5 Modeling & Animating
by Boris Kulagin
ISBN 13: 9781931769167
Format: Paperback (450 pages) Publisher: A-LIST PUBLISHING Published: 01 Jun 2003
Zune Game Development using XNA 3.0 (Expert's Voice in XNA)
by Dan Waters
ISBN 13: 9781430218616
Format: Illustrated (434 pages) Publisher: Apress Published: 16 Mar 2009
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology)
by David Eberly
ISBN 13: 9780122290633
Format: Hardcover (1040 pages) Publisher: CRC Press Published: 03 Nov 2006
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)
by Andrew Davison
ISBN 13: 9781590598177
Format: Hardcover (532 pages) Publisher: Springer Published: 30 Apr 2007
Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)
by Lynn Thomas Harrison
ISBN 13: 9781590590812
Format: Paperback (428 pages) Publisher: Apress Published: 01 Oct 2003
Killer Game Programming in Java
ISBN 13: 9780596007300
Format: Illustrated (996 pages) Publisher: O′Reilly Published: 20 May 2005
Real-Time Collision Detection (Morgan Kaufmann Series in Interactive 3D Technology)
by Christer Ericson
ISBN 13: 9781558607323
Format: Hardcover (632 pages) Publisher: CRC Press Published: 20 Jan 2005