3D for the Web: Interactive 3D animation using 3ds max, Flash and Director (Focal Press Visual Effects and Animation)
by Carol MacGillivray,Anthony Head
ISBN 13: 9780240519104
Format: Paperback (328 pages) Publisher: Focal Press Published: 09 Mar 2006
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iPhone 3D Game Programming All In One
by N/A
ISBN 13: 9781435454781
Format: Paperback (306 pages) Publisher: Course Technology PTR Published: 17 Jul 2010
3ds Max 8 Bible
by Kelly L. Murdock
ISBN 13: 9780471786184
Format: Paperback (1250 pages) Publisher: John Wiley & Sons Published: 11 Apr 2006
Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology)
by Gino van den Bergen
ISBN 13: 9781558608016
Format: Hardcover (277 pages) Publisher: Morgan Kaufmann Published: 11 Nov 2003
Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers (Lecture Notes in Computer Science ... Vision, Pattern Recognition, and Graphics)
by
ISBN 13: 9783540892199
Format: Paperback (257 pages) Publisher: Springer Published: 19 Nov 2008
Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)
by Andrew J. Hanson
ISBN 13: 9780120884001
Format: Hardcover (600 pages) Publisher: Morgan Kaufmann Published: 06 Feb 2006
Pro OGRE 3D Programming (Expert's Voice in Open Source)
by Gregory Junker
ISBN 13: 9781590597101
Format: Hardcover (312 pages) Publisher: APRESS ACADEMIC Published: 28 Sep 2006
Rotation Transforms for Computer Graphics
by John Vince
ISBN 13: 9780857291530
Format: Paperback (274 pages) Publisher: Springer Published: 11 Jan 2011
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology)
by David Eberly
ISBN 13: 9780122290633
Format: Hardcover (1040 pages) Publisher: CRC Press Published: 03 Nov 2006
Zune Game Development using XNA 3.0 (Expert's Voice in XNA)
by Dan Waters
ISBN 13: 9781430218616
Format: Illustrated (434 pages) Publisher: Apress Published: 16 Mar 2009
iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide)
by Paul Zirkle,Joe Hogue
ISBN 13: 9780596159856
Format: Illustrated (260 pages) Publisher: O'Reilly Media Published: 06 Nov 2009
Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks)
by Steven Skiena
ISBN 13: 9780521009621
Format: Illustrated (252 pages) Publisher: Cambridge University Press Published: 06 Aug 2001