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3D Studio MAX 3 Fundamentals (Inside) 3D Studio MAX 3 Fundamentals (Inside) by Michael Todd Peterson

3D Studio MAX 3 Fundamentals (Inside)

by Michael Todd Peterson


ISBN 13: 9780735700499

Format: Paperback (592 pages)
Publisher: New Riders
Published: 16 Jul 1999

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Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology) Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology) by Andrew J. Hanson

Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)

by Andrew J. Hanson


ISBN 13: 9780120884001

Format: Hardcover (600 pages)
Publisher: Morgan Kaufmann
Published: 06 Feb 2006

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Pro OGRE 3D Programming (Expert's Voice in Open Source) Pro OGRE 3D Programming (Expert's Voice in Open Source) by Gregory Junker

Pro OGRE 3D Programming (Expert's Voice in Open Source)

by Gregory Junker


ISBN 13: 9781590597101

Format: Hardcover (312 pages)
Publisher: APRESS ACADEMIC
Published: 28 Sep 2006

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Foundation 3DS Max 8 Architectural Visualization Foundation 3DS Max 8 Architectural Visualization by Brian L. Smith

Foundation 3DS Max 8 Architectural Visualization

by Brian L. Smith


ISBN 13: 9781590595572

Format: Illustrated (588 pages)
Publisher: Springer
Published: 18 Dec 2006

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Rotation Transforms for Computer Graphics Rotation Transforms for Computer Graphics by John Vince

Rotation Transforms for Computer Graphics

by John Vince


ISBN 13: 9780857291530

Format: Paperback (274 pages)
Publisher: Springer
Published: 11 Jan 2011

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Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks) Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks) by Steven Skiena

Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks)

by Steven Skiena


ISBN 13: 9780521009621

Format: Illustrated (252 pages)
Publisher: Cambridge University Press
Published: 06 Aug 2001

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Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) by Lynn Thomas Harrison

Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)

by Lynn Thomas Harrison


ISBN 13: 9781590590812

Format: Paperback (428 pages)
Publisher: Apress
Published: 01 Oct 2003

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Collada: Sailing the Gulf of 3D Digital Content Creation Collada: Sailing the Gulf of 3D Digital Content Creation by Remi Arnaud, Mark C. Barnes

Collada: Sailing the Gulf of 3D Digital Content Creation

by Remi Arnaud, Mark C. Barnes


ISBN 13: 9781568812878

Format: Illustrated (262 pages)
Publisher: A K Peters/CRC Press
Published: 26 Oct 2006

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Killer Game Programming in Java Killer Game Programming in Java by Andrew Davison

Killer Game Programming in Java

by Andrew Davison


ISBN 13: 9780596007300

Format: Illustrated (996 pages)
Publisher: O′Reilly
Published: 20 May 2005

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Real-Time Collision Detection (Morgan Kaufmann Series in Interactive 3D Technology) Real-Time Collision Detection (Morgan Kaufmann Series in Interactive 3D Technology) by Christer Ericson

Real-Time Collision Detection (Morgan Kaufmann Series in Interactive 3D Technology)

by Christer Ericson


ISBN 13: 9781558607323

Format: Hardcover (632 pages)
Publisher: CRC Press
Published: 20 Jan 2005

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