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iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide) iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide) by Paul Zirkle,Joe Hogue

iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide)

by Paul Zirkle,Joe Hogue


ISBN 13: 9780596159856

Format: Illustrated (260 pages)
Publisher: O'Reilly Media
Published: 06 Nov 2009

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Flash 3D: Animation, Interactivity, and Games Flash 3D: Animation, Interactivity, and Games by Chris Jackson, Jim Ver Hague

Flash 3D: Animation, Interactivity, and Games

by Chris Jackson, Jim Ver Hague


ISBN 13: 9780240808789

Format: Paperback (416 pages)
Publisher: Focal Press
Published: 27 Oct 2006

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New : $67.12  
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Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune by Aaron Reed

Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune

by Aaron Reed


ISBN 13: 9780596521950

Format: Illustrated (510 pages)
Publisher: O'Reilly Media
Published: 05 Dec 2008

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Zune Game Development using XNA 3.0 (Expert's Voice in XNA) Zune Game Development using XNA 3.0 (Expert's Voice in XNA) by Dan Waters

Zune Game Development using XNA 3.0 (Expert's Voice in XNA)

by Dan Waters


ISBN 13: 9781430218616

Format: Illustrated (434 pages)
Publisher: Apress
Published: 16 Mar 2009

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Collada: Sailing the Gulf of 3D Digital Content Creation Collada: Sailing the Gulf of 3D Digital Content Creation by Remi Arnaud, Mark C. Barnes

Collada: Sailing the Gulf of 3D Digital Content Creation

by Remi Arnaud, Mark C. Barnes


ISBN 13: 9781568812878

Format: Illustrated (262 pages)
Publisher: A K Peters/CRC Press
Published: 26 Oct 2006

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Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) by Lynn Thomas Harrison

Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)

by Lynn Thomas Harrison


ISBN 13: 9781590590812

Format: Paperback (428 pages)
Publisher: Apress
Published: 01 Oct 2003

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Real-Time Collision Detection (Morgan Kaufmann Series in Interactive 3D Technology) Real-Time Collision Detection (Morgan Kaufmann Series in Interactive 3D Technology) by Christer Ericson

Real-Time Collision Detection (Morgan Kaufmann Series in Interactive 3D Technology)

by Christer Ericson


ISBN 13: 9781558607323

Format: Hardcover (632 pages)
Publisher: CRC Press
Published: 20 Jan 2005

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New : $118.02  
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Killer Game Programming in Java Killer Game Programming in Java by Andrew Davison

Killer Game Programming in Java

by Andrew Davison


ISBN 13: 9780596007300

Format: Illustrated (996 pages)
Publisher: O′Reilly
Published: 20 May 2005

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New : $53.50  
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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines by Wes McDermott

Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

by Wes McDermott


ISBN 13: 9780240815633

Format: Paperback (272 pages)
Publisher: Focal Press
Published: 18 Nov 2010

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Foundation 3DS Max 8 Architectural Visualization Foundation 3DS Max 8 Architectural Visualization by Brian L. Smith

Foundation 3DS Max 8 Architectural Visualization

by Brian L. Smith


ISBN 13: 9781590595572

Format: Illustrated (588 pages)
Publisher: Springer
Published: 18 Dec 2006

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New : $69.81  
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Rotation Transforms for Computer Graphics Rotation Transforms for Computer Graphics by John Vince

Rotation Transforms for Computer Graphics

by John Vince


ISBN 13: 9780857291530

Format: Paperback (274 pages)
Publisher: Springer
Published: 11 Jan 2011

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