Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
by Ian Millington
ISBN 13: 9780124977822
Format: Hardcover (896 pages) Publisher: Morgan Kaufmann Published: 13 Sep 2006
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Modeling the Dream: Walkthroughs and Flybys II
by Phil Shatz
ISBN 13: 9781878739674
Format: Paperback (128 pages) Publisher: Waite Group Published: Jan 1995
Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology)
by Gino van den Bergen
ISBN 13: 9781558608016
Format: Hardcover (277 pages) Publisher: Morgan Kaufmann Published: 11 Nov 2003
Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks)
by Steven Skiena
ISBN 13: 9780521009621
Format: Illustrated (252 pages) Publisher: Cambridge University Press Published: 06 Aug 2001
Real-Time Collision Detection (Morgan Kaufmann Series in Interactive 3D Technology)
by Christer Ericson
ISBN 13: 9781558607323
Format: Hardcover (632 pages) Publisher: CRC Press Published: 20 Jan 2005
Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)
by Lynn Thomas Harrison
ISBN 13: 9781590590812
Format: Paperback (428 pages) Publisher: Apress Published: 01 Oct 2003
Collada: Sailing the Gulf of 3D Digital Content Creation
by Remi Arnaud, Mark C. Barnes
ISBN 13: 9781568812878
Format: Illustrated (262 pages) Publisher: A K Peters/CRC Press Published: 26 Oct 2006
Zune Game Development using XNA 3.0 (Expert's Voice in XNA)
by Dan Waters
ISBN 13: 9781430218616
Format: Illustrated (434 pages) Publisher: Apress Published: 16 Mar 2009
Killer Game Programming in Java
by Andrew Davison
ISBN 13: 9780596007300
Format: Illustrated (996 pages) Publisher: O′Reilly Published: 20 May 2005
Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)
by Andrew J. Hanson
ISBN 13: 9780120884001
Format: Hardcover (600 pages) Publisher: Morgan Kaufmann Published: 06 Feb 2006
Pro OGRE 3D Programming (Expert's Voice in Open Source)
by Gregory Junker
ISBN 13: 9781590597101
Format: Hardcover (312 pages) Publisher: APRESS ACADEMIC Published: 28 Sep 2006
Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers (Lecture Notes in Computer Science ... Vision, Pattern Recognition, and Graphics)
by
ISBN 13: 9783540892199
Format: Paperback (257 pages) Publisher: Springer Published: 19 Nov 2008