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Zune Game Development using XNA 3.0 (Expert's Voice in XNA) Zune Game Development using XNA 3.0 (Expert's Voice in XNA) by Dan Waters

Zune Game Development using XNA 3.0 (Expert's Voice in XNA)

by Dan Waters


ISBN 13: 9781430218616

Format: Illustrated (434 pages)
Publisher: Apress
Published: 16 Mar 2009

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Killer Game Programming in Java Killer Game Programming in Java by Andrew Davison

Killer Game Programming in Java

by Andrew Davison


ISBN 13: 9780596007300

Format: Illustrated (996 pages)
Publisher: O′Reilly
Published: 20 May 2005

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Real-Time Collision Detection (Morgan Kaufmann Series in Interactive 3D Technology) Real-Time Collision Detection (Morgan Kaufmann Series in Interactive 3D Technology) by Christer Ericson

Real-Time Collision Detection (Morgan Kaufmann Series in Interactive 3D Technology)

by Christer Ericson


ISBN 13: 9781558607323

Format: Hardcover (632 pages)
Publisher: CRC Press
Published: 20 Jan 2005

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Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) by Lynn Thomas Harrison

Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)

by Lynn Thomas Harrison


ISBN 13: 9781590590812

Format: Paperback (428 pages)
Publisher: Apress
Published: 01 Oct 2003

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Collada: Sailing the Gulf of 3D Digital Content Creation Collada: Sailing the Gulf of 3D Digital Content Creation by Remi Arnaud, Mark C. Barnes

Collada: Sailing the Gulf of 3D Digital Content Creation

by Remi Arnaud, Mark C. Barnes


ISBN 13: 9781568812878

Format: Illustrated (262 pages)
Publisher: A K Peters/CRC Press
Published: 26 Oct 2006

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Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks) Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks) by Steven Skiena

Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks)

by Steven Skiena


ISBN 13: 9780521009621

Format: Illustrated (252 pages)
Publisher: Cambridge University Press
Published: 06 Aug 2001

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Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology) Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology) by Andrew J. Hanson

Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)

by Andrew J. Hanson


ISBN 13: 9780120884001

Format: Hardcover (600 pages)
Publisher: Morgan Kaufmann
Published: 06 Feb 2006

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Pro OGRE 3D Programming (Expert's Voice in Open Source) Pro OGRE 3D Programming (Expert's Voice in Open Source) by Gregory Junker

Pro OGRE 3D Programming (Expert's Voice in Open Source)

by Gregory Junker


ISBN 13: 9781590597101

Format: Hardcover (312 pages)
Publisher: APRESS ACADEMIC
Published: 28 Sep 2006

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